Existence of Melee Positionals never stood in the way of any mechanic or fight design being developed. Square already creates encounters/monsters/fights/areas where they don't care if you can or need to land any, most or all your Positionals. Think P2S (which is an extremely boring fight)or any wall boss of which most to me are extremely boring with the exception of P10S in EW. Players are incentivised to manage their True North charges on-top of a tiny layer of depth towards weaving it properly during busy moments and encouraging optional movement without forcing developers to make every fight have mechanic vomit at any difficulty.Removing anything from Jobs does not translate to Square promising Better/Unique/Engaging Monsters-Bosses-Encounters-Raids-etc. Positional removal also does not make Square promise us that its going to be replaced with anything more engaging Job-wise or have more depth ( like with pretty much everything else they cull/rework from Jobs ). It just adds another thing to the list towards what they done to have made XIV simplified and streamlined which to me is terrible.
- Are they hard to Land? technically No
- Does it take effort to land them all perfectly all the time? Yes
- Will its removal make the game easier? Yes
- Even if removed, are better mechanics Promised due to it? Definitely No...
If I wanted to throw skills at the boss from whatever angle? I have that choice already that's called " Don't play DPS Melee ". Though I know some Parsers would be happy to have it removed. Read this many a times on the Balance Discord, this mindset towards removing anything getting in the way of a perfect parse ( players included )
" B-But I miss my pwositionals cause the bwoss always wotates wandomly wuining my perwfect pwarse run, whaa "