Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 72
  1. #31
    Player
    DisasterGayofCrisis's Avatar
    Join Date
    Dec 2023
    Location
    Ul'dah
    Posts
    50
    Character
    Yrsa Wind-strider
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Eastwall View Post
    Go wild and introduce stamina bar and dodge roll to evade mechanics.
    *Laughs in ex-ESO player* A dodge roll mechanic sounds like a fun thing until you remember this is an online game where it's not always going to be the most ping stable. Dodging mechanics can easily just get messed up if a player has a slightly unstable ping which is like so many players in some many areas around the world. Even in places with good internet the infrastructure is kinda ass.

    Also we had a stamina bar, it was called TP and the game was so much worse when it was still in. I have met zero people who genuinely enjoyed the TP mechanic hence why they removed it.
    (1)

  2. #32
    Player
    BarghastTimes's Avatar
    Join Date
    Jan 2024
    Posts
    45
    Character
    Mithgar Rowensch
    World
    Mateus
    Main Class
    Black Mage Lv 81
    Quote Originally Posted by DisasterGayofCrisis View Post
    *Laughs in ex-ESO player* A dodge roll mechanic sounds like a fun thing until you remember this is an online game where it's not always going to be the most ping stable. Dodging mechanics can easily just get messed up if a player has a slightly unstable ping which is like so many players in some many areas around the world. Even in places with good internet the infrastructure is kinda ass.

    Also we had a stamina bar, it was called TP and the game was so much worse when it was still in. I have met zero people who genuinely enjoyed the TP mechanic hence why they removed it.
    Hello, Welcome to Canada. We're the Second Biggest Country in the World. If you don't live in Toronto, eventually your fiber optic internet will have to go to a PoP station, to go to Toronto. At that PoP station, it'll use old ass copper cabling. Good Luck!
    (0)
    ~And May You Ever Walk In The Light Of The Crystal~

  3. #33
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,102
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Heroman3003 View Post
    Why would they do back to old design when Shadow ringers and Endwalker proved to be more successful and popular than anything that came before? The formula was established in ShB and brought unprecedented success. It was repeated in EW and success repeated. Don't expect change to something that works.
    Who spoke about going back?
    (1)

  4. #34
    Player
    BarghastTimes's Avatar
    Join Date
    Jan 2024
    Posts
    45
    Character
    Mithgar Rowensch
    World
    Mateus
    Main Class
    Black Mage Lv 81
    Everyone making suggestions that are basically variations of things people hated? Like, "Oh, let's make it Dark Souls with dodging and rolling. COR." You mean like when we had TP, and you got to.... either fight, choose to sprint from a mechanic, or die? And sometimes you just ran outta TP and stood there like a dipshart.
    (3)
    ~And May You Ever Walk In The Light Of The Crystal~

  5. #35
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Look forward paying your housing as minting NFTs and you will get gear the way you get characters in gacha games.
    (1)

  6. #36
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,102
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Game was always like that, especially since Heavensward when they really became interested in brain-training mechanics rather than RNG.
    No it was not. Encounter mechanics were not 99% of the encounter. There was many things to take care of, namely the things we have lost along the way.

    This is not a call to return to the gLoRiOuS dAyS of HW/SB.
    (1)

  7. #37
    Player
    BarghastTimes's Avatar
    Join Date
    Jan 2024
    Posts
    45
    Character
    Mithgar Rowensch
    World
    Mateus
    Main Class
    Black Mage Lv 81
    HIT THE LEVER! WHOOOOO~ LOOKY LOOKY! YOU GOT AN S++ ULTRA RARE RELIC! DEPOSIT 700 CRYSTA TO HIT THE LEVER AGAIN!
    (1)
    ~And May You Ever Walk In The Light Of The Crystal~

  8. #38
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    761
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ardeth View Post
    I've never liked GW2's combat. Even in raids, it's just so floaty.
    What does floaty mean?
    (0)

  9. #39
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,084
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    No it was not. Encounter mechanics were not 99% of the encounter.
    Ok, so you think the fights did not used to be scripted... you can literally play those fights now. They are still scripted/rehearsals. The scripts are online in guides and wikis. The mechanics happen in a certain order mostly.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #40
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,420
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ardeth View Post
    You say that, but I would think the game was better for it. Not because I fear positionals, but they've been slowly removing that bandage for years, and it's getting sad.
    While i think melee design would suffer alot for it, fight design would improve without needing to take melee positioning into account for every fight, at least imo
    (0)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast