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  1. #31
    Player
    Avatar de DisasterGayofCrisis
    Inscrit
    dcembre 2023
    Lieu
    Ul'dah
    Messages
    50
    Character
    Yrsa Wind-strider
    World
    Excalibur
    Main Class
    Pistosabreur Lv 90
    Citation Envoyé par Eastwall Voir le message
    Go wild and introduce stamina bar and dodge roll to evade mechanics.
    *Laughs in ex-ESO player* A dodge roll mechanic sounds like a fun thing until you remember this is an online game where it's not always going to be the most ping stable. Dodging mechanics can easily just get messed up if a player has a slightly unstable ping which is like so many players in some many areas around the world. Even in places with good internet the infrastructure is kinda ass.

    Also we had a stamina bar, it was called TP and the game was so much worse when it was still in. I have met zero people who genuinely enjoyed the TP mechanic hence why they removed it.
    (1)

  2. #32
    Player
    Avatar de BarghastTimes
    Inscrit
    janvier 2024
    Messages
    45
    Character
    Mithgar Rowensch
    World
    Mateus
    Main Class
    Mage noir Lv 81
    Citation Envoyé par DisasterGayofCrisis Voir le message
    *Laughs in ex-ESO player* A dodge roll mechanic sounds like a fun thing until you remember this is an online game where it's not always going to be the most ping stable. Dodging mechanics can easily just get messed up if a player has a slightly unstable ping which is like so many players in some many areas around the world. Even in places with good internet the infrastructure is kinda ass.

    Also we had a stamina bar, it was called TP and the game was so much worse when it was still in. I have met zero people who genuinely enjoyed the TP mechanic hence why they removed it.
    Hello, Welcome to Canada. We're the Second Biggest Country in the World. If you don't live in Toronto, eventually your fiber optic internet will have to go to a PoP station, to go to Toronto. At that PoP station, it'll use old ass copper cabling. Good Luck!
    (0)
    ~And May You Ever Walk In The Light Of The Crystal~

  3. #33
    Player
    Avatar de Valence
    Inscrit
    octobre 2018
    Messages
    4 679
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machiniste Lv 100
    Citation Envoyé par Heroman3003 Voir le message
    Why would they do back to old design when Shadow ringers and Endwalker proved to be more successful and popular than anything that came before? The formula was established in ShB and brought unprecedented success. It was repeated in EW and success repeated. Don't expect change to something that works.
    Who spoke about going back?
    (1)

  4. #34
    Player
    Avatar de BarghastTimes
    Inscrit
    janvier 2024
    Messages
    45
    Character
    Mithgar Rowensch
    World
    Mateus
    Main Class
    Mage noir Lv 81
    Everyone making suggestions that are basically variations of things people hated? Like, "Oh, let's make it Dark Souls with dodging and rolling. COR." You mean like when we had TP, and you got to.... either fight, choose to sprint from a mechanic, or die? And sometimes you just ran outta TP and stood there like a dipshart.
    (3)
    ~And May You Ever Walk In The Light Of The Crystal~

  5. #35
    Player
    Avatar de Volgia
    Inscrit
    octobre 2023
    Lieu
    Gridania
    Messages
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Danseur Lv 100
    Look forward paying your housing as minting NFTs and you will get gear the way you get characters in gacha games.
    (1)

  6. #36
    Player
    Avatar de Valence
    Inscrit
    octobre 2018
    Messages
    4 679
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machiniste Lv 100
    Citation Envoyé par Jeeqbit Voir le message
    Game was always like that, especially since Heavensward when they really became interested in brain-training mechanics rather than RNG.
    No it was not. Encounter mechanics were not 99% of the encounter. There was many things to take care of, namely the things we have lost along the way.

    This is not a call to return to the gLoRiOuS dAyS of HW/SB.
    (1)

  7. #37
    Player
    Avatar de BarghastTimes
    Inscrit
    janvier 2024
    Messages
    45
    Character
    Mithgar Rowensch
    World
    Mateus
    Main Class
    Mage noir Lv 81
    HIT THE LEVER! WHOOOOO~ LOOKY LOOKY! YOU GOT AN S++ ULTRA RARE RELIC! DEPOSIT 700 CRYSTA TO HIT THE LEVER AGAIN!
    (1)
    ~And May You Ever Walk In The Light Of The Crystal~

  8. #38
    Player
    Avatar de Hycinthus
    Inscrit
    mai 2012
    Lieu
    Limsa Lominsa
    Messages
    758
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Citation Envoyé par Ardeth Voir le message
    I've never liked GW2's combat. Even in raids, it's just so floaty.
    What does floaty mean?
    (0)

  9. #39
    Player
    Avatar de Jeeqbit
    Inscrit
    mars 2016
    Messages
    7 771
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Guerrier Lv 100
    Citation Envoyé par Valence Voir le message
    No it was not. Encounter mechanics were not 99% of the encounter.
    Ok, so you think the fights did not used to be scripted... you can literally play those fights now. They are still scripted/rehearsals. The scripts are online in guides and wikis. The mechanics happen in a certain order mostly.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Citation Envoyé par Jeeqbit Voir le message
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #40
    Player
    Avatar de Reimmi
    Inscrit
    mars 2018
    Messages
    1 374
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Danseur Lv 100
    Citation Envoyé par Ardeth Voir le message
    You say that, but I would think the game was better for it. Not because I fear positionals, but they've been slowly removing that bandage for years, and it's getting sad.
    While i think melee design would suffer alot for it, fight design would improve without needing to take melee positioning into account for every fight, at least imo
    (0)

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