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  1. #1
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Quote Originally Posted by CelestiCer View Post
    Existence of Melee Positionals never stood in the way of any mechanic or fight design being developed. Square already creates encounters/monsters/fights/areas where they don't care if you can or need to land any, most or all your Positionals. Think P2S (which is an extremely boring fight)or any wall boss of which most to me are extremely boring with the exception of P10S in EW. Players are incentivised to manage their True North charges on-top of a tiny layer of depth towards weaving it properly during busy moments and encouraging optional movement without forcing developers to make every fight have mechanic vomit at any difficulty.
    • Are they hard to Land? technically No
    • Does it take effort to land them all perfectly all the time? Yes
    • Will its removal make the game easier? Yes
    • Even if removed, are better mechanics Promised due to it? Definitely No...
    Removing anything from Jobs does not translate to Square promising Better/Unique/Engaging Monsters-Bosses-Encounters-Raids-etc. Positional removal also does not make Square promise us that its going to be replaced with anything more engaging Job-wise or have more depth ( like with pretty much everything else they cull/rework from Jobs ). It just adds another thing to the list towards what they done to have made XIV simplified and streamlined which to me is terrible.

    If I wanted to throw skills at the boss from whatever angle? I have that choice already that's called " Don't play DPS Melee ". Though I know some Parsers would be happy to have it removed. Read this many a times on the Balance Discord, this mindset towards removing anything getting in the way of a perfect parse ( players included )

    " B-But I miss my pwositionals cause the bwoss always wotates wandomly wuining my perwfect pwarse run, whaa "
    Or just don't do them. Which is what 90% of randoms do. But in saying that, I never do high-end, so grain of salt with the parsing crowd. I'm not saying removing them is some galaxy brain play. I'm saying that most people dont do them and don't care. And since none of them are tied to anything anymore, they exist only to make that crowd excited because number went up. So it really doesn't matter anymore.
    (0)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,723
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 100
    The problem with healing is that there's no decision making or room for player expression when it comes to improvisation, no resource management. We have a slight glimpse of that during early prog... but not long after, you just start mapping out healer OGCDs to the aoes and tankbusters and then the act of healing becomes... meh.

    Healers could live very well with a 2 button damage rotation if the healing was actually more engaging (which does not mean necessarily healing more) and variable.

    A true overhaul would mean reworking the encounters themselves and the damage profile.
    (5)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,861
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Raikai View Post
    The problem with healing is that there's no decision making or room for player expression when it comes to improvisation, no resource management. We have a slight glimpse of that during early prog... but not long after, you just start mapping out healer OGCDs to the aoes and tankbusters and then the act of healing becomes... meh.

    Healers could live very well with a 2 button damage rotation if the healing was actually more engaging (which does not mean necessarily healing more) and variable.

    A true overhaul would mean reworking the encounters themselves and the damage profile.
    Healing as a choreography is even more boring than dps/tanking. This is literally what keeps me away from even going healer in any serious endgame content.

    I like healing older alliance raids where everybody dies though, that's healing to me. Maybe i'm weird idk.
    (4)

  4. #4
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    I am going to enjoy casting my " Hissatsu: Kaiten " again in Dawntrail

    ...........................
    (11)

  5. #5
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    There's a saying that's been my go to statement whenever something I wish that would happen
    "Set your expectations low and you'll never be disappointed"
    (1)

  6. #6
    Player
    AlucaDragonheart's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    116
    Character
    Aluca Angelus
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    If anything they are going to strip away job identity, and overall fun, even more in Dawntrail.
    (3)

  7. #7
    Player
    Ritsuka-55's Avatar
    Join Date
    Mar 2022
    Posts
    107
    Character
    Celes Vartinault
    World
    Sagittarius
    Main Class
    Gladiator Lv 60
    Make all DPS Selfish as they should, and give those buffs to healers, so they do something besides filling spots on the party.
    (9)
    Last edited by Ritsuka-55; 02-07-2024 at 05:06 PM.

  8. #8
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ritsuka-55 View Post
    Make all DPS Selfish as they should, and give those buffs to healers, so they something besides filling spots on the party.
    Someone smart here, about time we got down to the truth of it all. Buffs should be a healer's thing, dots a tank's thing, everything else a dps's thing like debuffs on enemies.
    (5)

  9. #9
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    2,004
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    My general feeling is that everyone is going to be back for Dawntrail to see the graphics updates and see if anything else in the battle system and content has changed to be more fun again, if it's more of the same, that's when people are going to start quitting the game for good. We had a lot of that in EW, however, the graphics overhaul and the fresh start to the story is enough to still pull the crowds back in. However, the current way content is playing out in this game is not a reason to keep playing it.

    Its just not good anymore. It works.... and when you're new for a while its great, but after a couple of raid tiers and playing the game daily its clear it's not a fun service to keep paying and playing for. Disposable is the word, the game serves it function for a time, just don't stay too long.
    (9)

  10. #10
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    97
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    Is Dawntrail finally going to bring new things?
    I am trying to be optimistic and believe that after receiving feedback, they will try something new and intersting.

    But after playing the entirity of Endwalker and reading/watching plenty of information from different people about older expansions - I am not hopeful.

    Down below I cooked maybe a little too much about my feelings with Endwalker:
    As some people already said, the current braindead battle system attracted A LOT of players. And while it is good for the game (money, fame, more money) for now, it is absolutely horrible for long time players and players seeking interesting gameplay.

    And as long as the game will keep growing and generate money - things are going to get even worse. Because SE in their last two expansions are trying to polish away even the tiniest of edges that will bring average player dissatisfaction.


    I totally can imagine them buffing other tanks survivability to Warrior level, so noone is upset. And to bury healer class another couple of feet deeper.

    They are running into a corner with hard content design:
    The healing/mitigation/recovery tools are so strong and free that there's nothing else for the boss to do except vomit body checks at every other mechanic, otherwise the dead players will be up in seconds and the whole party hp full.

    And to somehow make pressing the same 2 minute rotation over and over again interesting, the party must do a combination of strict dance moves around the arena. Failing any of the moves will set off the nuclear explosion that will reset your run.

    If this will carry over to Dawntrail raids - God help us.

    ---

    Now, about Normal content. I miss unique mechanics so much. Everything is just "Dodge, dodge, dodge" and a selection from the pool of basic mechanics: "Stack/spread, in/out, left/right". Rarely, an interesting gimmick mechanic emerges, but after a couple of weeks it gets outgeared into obscurity.

    Raids, Trials and especially Alliance raids are all undertuned: bosses spend 80% of the fight just to show their mechanics and are mostly already dead before anything interesting even begins. Mechanics themselves takes years to arrive and if you are new - just follow a deathblob of players and in 99% you will be fine.

    Player specific mechanics that can affect the party (that are not generic stack marker or Tankbuster) are fucking extinct in Endwalker.

    If this trend also carries over to Dawntrail... this is just sad.


    I will thorougly enjoy Solution Nine zone, because, damn, I like cyberpunk. But without significant gameplay changes, it is one month trip for the MSQ purpose only.
    (4)
    Last edited by Remember_The_Name; 02-07-2024 at 09:06 AM. Reason: Screenshot broke, woopsies

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