Page 3 of 3 FirstFirst 1 2 3
Results 21 to 24 of 24
  1. #21
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    XIV needs to swap to a player ID system, you have your player ID, and your character name, when you friend someone, you only add the ID then when you block the ID you block that person. Unfriending needs to be mutual in the system so it keeps players safe and free of harassment.

    The sad part here is that, XIV has looked at, and copied a lot of other MMO features but didnt actually sit down and think about why it was there. Most MMOs use a player ID system for this exact reason, and the limit is sadly most likely due to server load, another reaosn why XIV should be client side, so they can focus more on character data, and increasing limits on things. Let our systems take the brunt of the processing.

    Sadly we have to suffer.
    (0)

  2. #22
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by strawberrycake View Post
    XIV needs to swap to a player ID system, you have your player ID, and your character name, when you friend someone, you only add the ID then when you block the ID you block that person. Unfriending needs to be mutual in the system so it keeps players safe and free of harassment.

    The sad part here is that, XIV has looked at, and copied a lot of other MMO features but didnt actually sit down and think about why it was there. Most MMOs use a player ID system for this exact reason, and the limit is sadly most likely due to server load, another reaosn why XIV should be client side, so they can focus more on character data, and increasing limits on things. Let our systems take the brunt of the processing.

    Sadly we have to suffer.
    Everything has pro's and cons. Making more of the game client side means easier access for people to do things they shouldn't be which then results in game companies resorting to piling layers of things like DRM protection and Anti-cheat which rarely accomplish more than slowing the activities a small amount while hindering the game's performance for everyone.
    (1)

  3. #23
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    Everything has pro's and cons. Making more of the game client side means easier access for people to do things they shouldn't be which then results in game companies resorting to piling layers of things like DRM protection and Anti-cheat which rarely accomplish more than slowing the activities a small amount while hindering the game's performance for everyone.
    Nah, just be harsher in bans, which is a point in which XIV could be better. Most older MMOs shamed players who got caught and made examples. XIV doesn't. It's a great tactic to keep people in check and one I'm fully for.
    (0)
    Last edited by strawberrycake; 02-06-2024 at 06:33 AM.

  4. #24
    Player
    Gordita's Avatar
    Join Date
    Feb 2024
    Posts
    193
    Character
    Kinda Chad-ngl
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    Literally need 10k slots just to block out the ad spam
    (0)

Page 3 of 3 FirstFirst 1 2 3