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  1. #11
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Troxbark View Post
    Because there's nothing heal. More dps isn't going to fix the fact that healers are barely needed.
    But they also refuse to up the level of healing healers need to do because they refuse to leave behind the cure 1 spammers/medica 2 mages

    Upping DPS complexity ups the skill ceiling without upping the floor, upping healing requirements upps the skill floor without upping the ceiling

    I prefer they do both but based on how square designs jobs you’d expect they’d opt for the former, instead square seems to believe for healers the ceiling should be the floor
    (11)

  2. #12
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MitsukiKimura View Post
    Sometimes I wonder if all the feedback they do for class changes is just literally coming from the JP community
    I don't think this is correct either. A lot of JP players also got upset when Kaiten got removed from SAM, so definitely not all job changes are based on the JP players alone.

    I'd personally guess that the current healer design is a path that SE chose to go down on their own because it allows the largest amount of players to play healer effectively.
    (3)

  3. #13
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,965
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    A brief, quick glance from my side: I'm drawing that they too recognizes the general healer issues like us (heals are too powerful, not enough healing is needed, skill ceiling is ankle deep, etc). The stark difference is I'm seeing plenty who do not wish to think outside the box and insisted that it must be done purely on supportive side of the role's kits. There are few parts where people suggesting to redistribute 'utilities that do not make sense on X DPS' to be given to Y Healer. But those do not seem to get as much upvotes.

    Gonna have to agree with WaxSw take about them being more on "stay within your lane"-mindset more than anything else. Which, come to think again, they're also the DC that will happily do YPYT shenanigan AND is actually supported which seem to rhyme with that mindset. One thing that I recall not so fondly from playing other MMO within JP server: if you're the odd colored chicken no matter how good you are, it tend to not work well to your favor.

    Then again, I'm just a rusty N5/N4 with a bit of advantage on kanjis being super similar to chinese so take my words as a grain of salt lmao.
    (6)
    Last edited by Rein_eon_Osborne; 02-05-2024 at 04:47 PM.

  4. #14
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    514
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Better prepare a new 1 button for DT then
    (0)

  5. #15
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,412
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by WaxSw View Post
    Jp people tend to have a more "stay in your line" mentality for what I know so its no wonder they have a lot of sylphies running around and even with that, for what I've seen is a more divided opinion with the more skilled players leaning heavily on the dps side a side that now could be less present due to content drought lets be honest).

    Regardless of the feedback this game's healers can't grow on the healing side in a meaningful way due to things like solo duties, normal modes that can't ask players for basic competency and the fundamentally impossible task of accomodating healing checks that are satisfying for the more experienced while not overwheilming the newbies. This is leaving aside the insane resource costs of reworking the whole game to accomodate said healing because now not even ultimates do as proven by how all of them have seen 0-1 healer clears
    I do agree on the principle, but this is also why healing felt a lot more satisfying for players willing to push it further even in the basic common denominator like expert roulettes back in HW+. A healer lacking in confidence would just have had to heal like we do today. There was more MP concerns, but on the other hand spells costed a lot less MP overall, for a bigger MP pool (with very slow regen out of the old lucid variants). Since they didn't need to always spamm heals, and even if they did, they had time to regen a bit between pulls.

    Now though a competent veteran healer could actually start weaving in a lot more holy spamm (which costed a kidney), combine it with thin air (in SB), presence of mind, optimize things and generally have fun managing resources between pulls, also adjusting to the tank's competency, gear, and demands of the party.

    But I guess perhaps it generated too much party friction idk. Which is still here today anyway, so..
    (1)
    Last edited by Valence; 02-05-2024 at 08:41 PM.

  6. #16
    Player
    Jidka's Avatar
    Join Date
    Sep 2023
    Posts
    33
    Character
    Serendib Mandragorne
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    I quite like the "If you want to dps then play a dps." philosophy but two things bother me :
    • Why not using the same philosophy to others ? "If you want to heal then play a heal." or "If you want to protect others then play a tank."
    • Unless we spam Cure 1, we have too much free time during the fights so we dps to do something.

    I understand that every job should be able to beat solo content but my idea is that as a dps, you kill the enemies before they kill you and as a tank, you reduce received damage enough 1-2-3 combo keeps you alive until you finish the fight.
    (2)
    Last edited by Jidka; 02-05-2024 at 09:38 PM.

  7. #17
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Aravell View Post
    I don't think this is correct either. A lot of JP players also got upset when Kaiten got removed from SAM, so definitely not all job changes are based on the JP players alone.

    I'd personally guess that the current healer design is a path that SE chose to go down on their own because it allows the largest amount of players to play healer effectively.
    Making all the classes accessible only makes the gameplay more boring to be fair. If they dumb it down to mere casual levels I suspect it'll do more harm in the long run
    (4)

  8. #18
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MitsukiKimura View Post
    Making all the classes accessible only makes the gameplay more boring to be fair. If they dumb it down to mere casual levels I suspect it'll do more harm in the long run
    It definitely seems like the main focus of the dev team is all-in on accessibility now. If anyone complains about anything at all being even slightly inconvenient, that thing is as good as gone.

    That's why I'm expecting all cards will just be AoE for the AST rework because people have been complaining about changing targets.
    (2)

  9. #19
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    easiest role in the game is easiest, japan does have a point, you can in fact play BLM..

    the argument always seems to be that you dont want to be a healer, but a dps with healing utility, dancer is right there. rdm says hi..

    yeah i would love more than spamming 1 and pressing 2 every 30 secs to reapply a dot, but lets be real the majority of healers can barley handle a 2 pack pull in a dungeon, what makes you think they can handle a complex dps rotation and also micro manage all the face roll SAMs and DRGs that stand in everything for uptime?

    this game is for the casuals now, complexity is last priority, its all about being accessible to the lowest common denominator, its taboo to tell someone to actually play, so this is what you get.
    (1)

  10. #20
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Among the English forums, I see plenty of nuance in healer feedback and requests getting handwaved and reduced down to "want more dps," when that obviously isn't the primary takeaway from the issues. I have no reason to believe this habit doesn't extend to the JP player base. They're just as capable of being head-in-ass levels of dismissive as the English-speaking player base loves to make a contest out of being.

    Regardless if the devs do or don't give JP feedback more consideration, they've seemed to have made their minds up on job direction, and I'm just expecting DT to leave me with even fewer tanks and healers that don't put me to sleep, which at this point would be exactly zero in both roles. I would hope I'd still have melee dps to fall back on if all else fails, but at this point I don't feel like that's a safe bet either.
    (7)

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