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  1. #1
    Player
    MiyuuKatsu's Avatar
    Join Date
    Aug 2017
    Location
    The Yellow One
    Posts
    2
    Character
    Miyuu Katsu
    World
    Diabolos
    Main Class
    Astrologian Lv 90
    Premades in general I don't consider disruptive, and I say that as someone who mostly solo queues. While they give an advantage to the team they are on, they are not so overwhelming that they can't be overcome. The team composition problems aren't really a function of premades, they are a function of composition balances in general. As such, the best way to deal with them is limit compositions in general. In the same way that CC limits jobs, Frontline should impose a limit of no more than two identical jobs per Full Party. This would require them to remove the ability to switch your classes once you enter the Frontline. I believe this would also incentivize people to play healers and tanks because it would be the only way to guarantee their presence on your team. In case anyone thinks this will result in entire tank and healer teams, consider that tanks and healers are incentivized to join pve instances but it's mostly dps in queue. I should also add in case it was not clear that a premade trying to queue as 1DRK+3AST would be rejected and could not queue with that comp. They could also add an 8v8v8 queue without comp restrictions that is only for premades.

    Essentially, a good premade in a team that is at least somewhat competent will make everything that team does better but, if the rest of the team isn't doing what they need to do a premade can't save them. A premade is a force multiplier, it's not a magic wand.
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  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by MiyuuKatsu View Post
    Premades in general I don't consider disruptive, and I say that as someone who mostly solo queues. While they give an advantage to the team they are on, they are not so overwhelming that they can't be overcome. The team composition problems aren't really a function of premades, they are a function of composition balances in general. As such, the best way to deal with them is limit compositions in general. In the same way that CC limits jobs, Frontline should impose a limit of no more than two identical jobs per Full Party. This would require them to remove the ability to switch your classes once you enter the Frontline. I believe this would also incentivize people to play healers and tanks because it would be the only way to guarantee their presence on your team. (snip- length)

    Essentially, a good premade in a team that is at least somewhat competent will make everything that team does better but, if the rest of the team isn't doing what they need to do a premade can't save them. A premade is a force multiplier, it's not a magic wand.
    While this is well intended, I believe it would be overly restrictive. I understand that you're trying avoid issues due party composition, however you would run into multiple issues by not only restricting someone by a specific type of job i.e. healer, tank or dps, but by going to an even more granular level you could have a worse experience for many people. In particular, if someone has only one job levelled, that's not going to be a good experience as they could wait in queue. I also don't so the particular incentive for healers and tanks, as such, these roles do not function in FL as they do in PvE. What you're basically saying here is either "Oh, look how long the DPS queue is, I'll join on my healer or tank IF I have one) - which is very different from someone who WANTS to PvP on their healer or tank.

    I would add that I have played in large-scale PvP modes where job composition was limited per roles BUT that (a) as a pre-made team (we defined an entire alliance of 24 as per PF) AND we had defined roles in those games - tanks, DPS, heals, support. Interestingingly, it was also an option to queue in some modes as randoms (solo queues) and party composition was completely random as in Frontline - it was possible to absolutely no healers, for example, in an alliance.

    Finally, I would agree completely with your summary i.e. "Essentially, a good premade in a team that is at least somewhat competent will make everything that team does better but, if the rest of the team isn't doing what they need to do a premade can't save them. A premade is a force multiplier, it's not a magic wand."
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