I don’t see it as a problem because the dungeon isn’t the last boss or the climax.
In ShB and EW’s cases, the last dungeon of X.0 is the prelude to fighting Hades/Endsinger and is basically a playable villain monologue before you face off against them properly.
Lunar Subterrane is also a playable explanation of “Golbez” before we fight Zeromus, which was the real climax of the void arc.
ARR and HW gave us longer dungeons as the climax, but ARR’s was so long that it’s separate from other dungeons and then got overhauled. ACRF wasn’t as long but I remember people complaining about getting it in roulettes back when it was current content because it was longer than a normal dungeon and the last fight was more involved than other mindless roulette dungeons.


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