I don’t think it’s ultimate as a content design’s fault it’s square Enix’s balancing philosophy in which all complexity should be dumped on the fight so the jobs can be easy as hell to play so they are more simple to balance so they can follow the “every job comp can clear all content” philosophy

The community just needs to accept a slightly worse balance on the jobs in order to get job diversity back so they can begin to tilt content back towards “difficulty comes from playing your job correctly, not just solving debuff vomit mechanics in savage/ultimate”