I actually loved the EQ epic quests. I did several of them (especially Cleric) multiple times.Also just going to link the Everquest Magician relic quest for people that think they want a grind.
https://everquest.allakhazam.com/db/...html?quest=760
Late to this but since they aren't giving what you want:Please don't try to gaslight me. I even said, in this very thread, I enjoyed what I've done with Eureka and various other side content, I enjoy doing dungeons so even the ARR relic quests weren't a big deal. Again, I am still waiting to hear what is lost by not tying one specific thing to exploratory zones when there are still a ton of other rewards and reasons to play in these zones, so again what is lost? Why is the longer timesink the more reasonable choice for relics as opposed to just doing roulettes? Because again, the content isn't harder or more demanding in the way ultimates are, they're just more of a time sink.
1) You cannot pre-complete previous Relic Steps like you can with the 1,500 tomes. This meant that on release day you had new goals and objectives to complete and a motivation to stay in game with something to chase.
2) This game objectively has no end-game content for people that enjoy the MMO side of an MMORPG. It barely has content for the RPG side. Getting these few quests each couple patches means a lot for some of us who actually enjoy having an RPG in our MMORPG in which we feel like our character is progressing, and our goals are being neared.
3) It feels good to accomplish a task that took a lot of investment to complete, be it time or energy or skill. I have an attachment to every single other Relic in my armoire. Each one has memories attached to it, ones I farmed with friends, ones I farmed out of spite, ones I farmed with weird self-imposed challenged, ect. With this current relic it feels no different than opening a vendor window and buying a level 1 copper sword.
4) It is a RELIC weapon. They literally have their own rarity. They were, by design, intended to be a long time-intensive grind as their entire reason for existing. We already have Tome Weapons. With this current setup there is literally no reason for Relics to exist any longer and they may as well just delete them from the game as all it does is induce conflict between people who want everything handed to them instantly for free, and people who enjoy MMORPGs.
5) No one said it had to be tied to an exploratory zone, they just said that 1500 tomes was stupid and boring, which it is. There are a million cool things they could do, but saying "oh it used to be bad so this extreme overreaction change is perfect" is completely disconnected from reality.
I played the game for less than 3 hours this month that the final relic tier dropped. I had enough tomes passively just for being online and helping a couple friends with some side content to purchase the relic on release day. That is not "no lifing" thats pathetic lmaoTome grind lets me play at MY pace in the content I choose, not the alternate route CBU3 decides to gatekeep the relics behind.
Result? I do roulettes to get my tomes and in doing so help other people with what they need.
If you saved tomes before or are no-lifing all of them in a week, you have no business complaining about how easy they are to get. That's on you. You chose to do that.
Bozja and Eureka can't be unsynced and they're largely dead content now.
I really believe Yoship's biggest mistake was to advertise the game as "an MMO that respects your time" without specifying and elaborating for people with few brain cells, to a point which the AFKers distorted and twisted its meaning, taking this argument to a whole new level to a point where "respecting people's time" entails killing any endgame activity and variety of content.
Pretty much, the ones that are satisfied with EW's relic "progression" format, want the easiest way to get ALL of the rewards because otherwise, having just a little bit more fleshed out and varied system of relic progression would mean they wouldn't be able to get all 19 weapons as fast as possible, shortening the amount of time they want to basically go back into AFKing or not playing the game.
Newsflash for them, no one was putting a gun to their heads to grind all and every single relics back when the progression meant something, the game is not disrespecting your time by having a little bit more thought and depth to a content, you could still grind your relic at your pace. But to disregard everyone else that wants a bit more from the endgame casual/midcore scene for your own personal time is damaging to the game.
They wouldn't give two shits about relic grinding if the weapons was just a bland looking without any effect, they just want a flashy glam that requires zero brain cells to get.
Only in FFXIV there's such a community with a parcel that celebrates paying monthly to not play, other MMO companies and devs would have their heads on spikes by their playerbase for taking content depth away from its community.
This seems like mostly a fighting thread, but I'll add my feedback that I would prefer older-style, harder relics.
My ideal system looks like ARR books except the objectives are closer to those in Wondrous Tails.
I look forward to Dawntrail, and hope the new exploration content will satisfy the wants of endgame players!
Its wild to see people finally speaking up when i called alot of this years ago and flamed relentlessly for it. Im just glad people are starting to wake up finallyI really believe Yoship's biggest mistake was to advertise the game as "an MMO that respects your time" without specifying and elaborating for people with few brain cells, to a point which the AFKers distorted and twisted its meaning, taking this argument to a whole new level to a point where "respecting people's time" entails killing any endgame activity and variety of content.
Pretty much, the ones that are satisfied with EW's relic "progression" format, want the easiest way to get ALL of the rewards because otherwise, having just a little bit more fleshed out and varied system of relic progression would mean they wouldn't be able to get all 19 weapons as fast as possible, shortening the amount of time they want to basically go back into AFKing or not playing the game.
Newsflash for them, no one was putting a gun to their heads to grind all and every single relics back when the progression meant something, the game is not disrespecting your time by having a little bit more thought and depth to a content, you could still grind your relic at your pace. But to disregard everyone else that wants a bit more from the endgame casual/midcore scene for your own personal time is damaging to the game.
They wouldn't give two shits about relic grinding if the weapons was just a bland looking without any effect, they just want a flashy glam that requires zero brain cells to get.
Only in FFXIV there's such a community with a parcel that celebrates paying monthly to not play, other MMO companies and devs would have their heads on spikes by their playerbase for taking content depth away from its community.
This pre-completion aspect is really the #1 disappointment for me and feels like such a fundamental design mistake.
Why do people insist on calling our additional tome weapon the relic? EW just didn't have a relic for some reason it's weird, I hope they fix it in DT.
Casual player: hehe
For a moment prior last step implementation, I thought they were going to 'surprise' us with something that's not just 'another 1,500 tomes lmao' because the Wondrous Tail a week prior specifically did not exclude the 2 liner 500 causality reward when they actually had done exactly that before Majestic step. Turns out it's just an extra normal trial with very unoriginal BGM. It's something at least... but not much.
---
All of these just to appeal "people who bails as soon as the game demands something more nuanced/quits when not given reward soonafter" (as per Yoshi-P mentioned, paraphrased). Let that sink in.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.