Quote Originally Posted by Mayhemmer View Post
Really, if you dig into it, there's a lot about Frontlines' overall design that does what I can only describe is being 'intentionally discouraging.' Obviously, that's not the intended effect, and some of those design choices are (hopefully) made in unavoidable compromise to make things work with the whole 3-team thing. I've already pointlessly yelled at the sky about this plenty of times, so I'm pretty jaded about it at this point. Either they'll remove BH and the third team and adjust accordingly in 7.X and I'll maybe enjoy it, or they won't do any of that and nothing will have changed and oh well.
Well, I happen to like 3 teams as a choice for PvP, so I wouldn't want that to disappear, especially as we do have other modes at various scales that have 2 -way teams. What you express as "intentionally discouraging" , is depending upon what we are talking about - I would rephrase as a poor user experience. You used BH as an example.

That being said, for FL specifically I really would advocate for the PvP team to try to apply more job changes that would make sense for FL rather than CC, whether that's to reduce skills AOE effects (for example), or DR, etc. Regarding BH, I imagine that Square is open to making changes to that, I doubt it would be completely removed. The issue there is how long it takes for their team to make changes.