Quote Originally Posted by Kalaam View Post
We really ended up in the very situation they tried to get away from. It must be pretty frustrating for the devs as well.
I mean, until spell/skill speed directly benefits cooldowns, the devs stop the 2m meta and snapshotting especially for DoTs, and add other stats like E.G. elemental shaman having mastery that caused it to repeat the GCD multiple times on a single cast, while also making crit not exponential in scaling, there is always going to be a BIS with very, very little wiggle room.

Hell, the devs have gone out of their way to make it so a BLM can't stack crit in a spell speed build. The devs are also knowledgeable enough to not really put that much skill speed on scouting gear so they're definitely aware of how classes play. They either refuse to, or outright can't, fix the problem. Even something as basic as moving crit scaling to direct hit while removing the mini-crit that is dhit would at least open up some options.

Quote Originally Posted by Chasingstars View Post
it will be funny if skillspeed is reasonably viable on them like it is on samurai
I wouldn't say sks is reasonably viable on SAM. You have 3 sweet spots, which is certainly more than most classes, but you otherwise build for a crit/dhit/det build. This is a lot more than, say, a SMN that basically builds for 2.46-2.48, but is nowhere close to a BLM that has at least 5 optimized sweet spots ranging from a fire 4 cast time of sub-2.5 all the way up to I want to say 2.72.

I hope to be wrong, but I am expecting to not be. The devs struggle to make viable builds beyond crit/dhit/det and, after 5 years of this being the meta, I'm truly not expecting anything different on a build that is probably going to shoot for somewhere adjacent to NIN's playstyle, so relatively higher APM meaning a lot of oGCDs.