my thoughts?
I have like 197 wins to go for the title.
maybe ill just... skip that achieve
my thoughts?
I have like 197 wins to go for the title.
maybe ill just... skip that achieve
It is also because the points from killing players are reduced so you are punished in that regard.Ironically, as I seem to be surviving team fights more often thanks to the near-complete absence of a third team during said fights, I'm actually enjoying those fights more, as I'm not getting instantly vaporized (most of the time). Maybe I've just gotten lucky, or maybe it's just a convenient side-effect of the changes, but the lack of that additional source of damage and cc is nice for a change.
In the 2 matches I got, the first was a quick victory because we pretty much stole majority of small ices and had better contest on ices, we did not chase enemy teams and only fought when forced.
The 2nd match took forever because all 3 teams tried to mix more fighting toward players and that ended up dragging the match so badly...
And just think, Secure, Seal Rock, and that other frontline map are all supposed to get shatter like changes in DT. It's almost like SE is trying to push people into CC if they want aggressive PvP while making the other modes more netflix and chill.
Lmao wtf is Yoshi-P's team doing over there with the FL. This is so incompetent and wasting time and money. Just bring back Borderland and delete Shatter.
This was kind of one of the issues which players had with the previous Shatter: when a third of your team spend the entire game chasing small crystals, leaving the rest to somehow survive vs a more aggressive team whilst heavily outnumbered. And even once further into a game when a team has BH and is taking a notable lead, trying to encourage your team to stick together and focus more on siding with the other losing team to take them down, many will totally ignore it and stick with the safe 'focus small crystals' method. Yes, I would agree it was preferable to what we have now, but even the old Shatter wasn't ideal.
Focusing more on this newer one though: personally, I think it's terrible. The games are slow. The time is just spent running from large crystal to large crystal. The only time spent PvPing is if the third team (whichever team doesn't have a ramp-accessible crystal active) happens to choose your crystal to fight over and, as they are destroyed so quickly, those fights never last long. 1v1v1 fights don't really happen anymore, except in the unlikely event that all teams meet over the middle large crystal. While two teams are fighting each other over one large crystal, that leaves the third team to do nothing other than twiddle their thumbs while they destroy their own and wait for new spawns in the hope that something remotely interesting happens. I have never spent so much time just destroying crystal as I have done in these new Shatters.
The only tiny benefit of these changes is that, excepting the moment when the small crystals all spawn at once, they do keep the team together. But, personally, I don't find that comes remotely near to compensating for the countless other negative changes which were made. It's now more mind-numbingly PvE than ever.
There are so many ways they can do it, adding water pond at the bottom, remove fall damage, etc etc. Instead everything spent on revamping Shatter and balancing (breaking) it.
This new version of shatter is still a steaming pile of garbage and this re-work is proof enough that they KNOW it sucked and wasted months of time dragging their heels to put a fix out to something that could have been found if they had PLAY TESTED their maps prior to implementing them. Heres my take, as the number one official hater of Shatter ever since it was reworked months ago.
The update;
Is there more PvP? Generally speaking, yes.
Does the team that dominates PvP fights usually win the match? No.
Is the map balanced (including node spawns?) Usually.
Is it fun to play on, compared to; Original shatter, Onsal, Seal rock? NO.
Don't get me wrong this map is a step in the right direction, though I have a feeling thats purely accidental at this point, as I refuse to believe the devs responsible for PvP changes are capable of implementing anything positive if they tried. I don't think they even understand PvP at a fundamental level. Or really care about PvP at all at this point, it's just another minigame to them. Wasted potential.
The common theme persists with this map, which plagues all of front lines, and will continue to do so until they abandon this MMO. We need a developer in charge who genuinely respects PvP, and wants to see it succeed rather than sidelining it, pushing out bad map re-works like THIS. They NEED to listen to community feedback, The JP Community was ridiculing the shatter re-work the day it came out, they could AT LEAST listen to them, if they're not even going to think of having public play testing. There are so many creative PvP maps they can make, and they instead insist on pushing this garbage our way. Disappointing, to say the least. My Shatter hate campaign will carry on into Dawntrail, or until it gets removed from the game.
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