Even less incentive for pvp and even more PvE. Head--->Table.
I do not know what to say.
Even less incentive for pvp and even more PvE. Head--->Table.
I do not know what to say.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
Just finished match of Shatter, since it's the daily Frontline.
Outside of usual Dark Knights doing Dark Knight things, who knows how long they'll allow that, there was no PvP.
Yeah... after 2 matches I honestly can't see this being any fun. Might as well be a Golden Saucer event
xif it was to make the mode simpler [...] they definitely succeeded. It makes me feel like that they do not play this mode at all and are very content to sit back and let it burn
From the matches I've played, most teams are going to end up hitting a glorified training dummy for twenty minutes with a 3 button rotation. I just wished that the PVP situation was better. It feels like they constantly take things away and when they do give stuff back, it's worse than before.
Edit: Looking at JP forums, they aren't really happy about it either. Feels even more PvE than PvP to a few, the opposite of what was requested.
They could have gone all out with job skill and recuperate changes, because PvP tournaments are over now.
Last edited by Commander_Justitia; 01-26-2024 at 10:22 AM.
Yeaaahhh after doing one game, I'm pretty sure this feels worse. I already hardly ever did shatter since the change, and now I think I will just avoid it altogether. I kind of liked the small ice changes at least; having a moment part way through the match to regroup and have a bit of a breather to get small ice is fine, though it would be nice if it was used more in a way for the losing team to catch up on points a bit. Like maybe only having the ones in their base spawn? But man. Big ice sucks right now. It would be a lot nicer if only one spawned at a time and probably still needs less health, or at least a larger break in between them spawning.
They're slowing getting there with the changes, but still needs a lot more work... Strange how it always feels like the devs are always on the extremes when it comes to changes EXCEPT for when it comes to shatter.
I had a match earlier where the duty timer actually ran up before any team could win. I can't remember the last time I saw that happen.
On one hand, I'm liking the smaller engagement sizes. On the other, if this was their attempt at gauging how smaller engagements tend to play out, I think there are better ways to do it.
I wish they'd just axe the third team entirely in DT.
Throwing my two cents in here:
The changes to how crystals spawn are not great.
One of the things that was enjoyable about the mode was the ability to contribute to by running around the outside and going after the smaller crystal spawns, and the changes have completely ruined that aspect.
As it stands, the current mode encourages a wrecking ball approach where one team just steamrolls everyone else while just a few of their members hack away at the crystals for points, pretty much causing a steamroll while the third team is off in a corner somewhere working on their crystal in a vain hope to catch up.
Maybe this is me talking as a casual who tends to stick to either Roulettes or CC for the Malmstones, but it is NOT FUN to be working towards the objective (as one should) only to be yanked into a mob and die in about two seconds as the dominating team rolls in like a flood, and wins with double the points of the other two teams combined.
The mode was a lot more tolerable (dare I even say 'fun') when weaker members of the team could actually FEEL like they were making a difference going after the smaller clusters.
Ironically, as I seem to be surviving team fights more often thanks to the near-complete absence of a third team during said fights, I'm actually enjoying those fights more, as I'm not getting instantly vaporized (most of the time). Maybe I've just gotten lucky, or maybe it's just a convenient side-effect of the changes, but the lack of that additional source of damage and cc is nice for a change.
Holy s-, decided to poke my nose into shatter to see if it was a bad I thought it would be and it's even WORSE then I'd imagined. I had stopped queuing for it after the initial changes, other then the odd forget get to check the days FL(would just stick it out), but now if I forget to check I'm just going to eat the penalty.
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