



That is not the case in all the datacenters, but I guess we should nerf bard instead of a universally consistent pick like DRG that is in every team on every datacenter around the world.

EU is the lowest quality pvp out of the 3 main data regions. You are the lowest sample size of matches and comps since you allow your ranked pvp to die for half the season every season damn near. Your data region doesn't even treat pvp seriously, you're not going to be included in balance change discussions.




So what? We should dump regions that have different metas or environments because of what? Their activity?EU is the lowest quality pvp out of the 3 main data regions. You are the lowest sample size of matches and comps since you allow your ranked pvp to die for half the season every season damn near. Your data region doesn't even treat pvp seriously, you're not going to be included in balance change discussions.
I haven't played on other DCs to check how it is, and frankly, while I find it interesting to learn more about it, I don't see how saying that "you don't matter and should suck it up even if balance changes literally harm your region even more" helps anything..
( i'd actually be interested to have takes from actual EU players that have dabbled in all and see if they hold the same view on it )
Edit: also, you completely missed the point I was making.
Last edited by Valence; 01-17-2024 at 07:42 AM.

Yes. That is what the developers already stated they do. They looked at the statistics for win rates across several data centers to decide what is buffed and nerfed, and if you're looking at win rates, you're probably looking at sample sizes and skill with said sample size as added elements. JP is the only data region with increased matchmaking difficulty because they're the only data region active enough to support SE making more competitive matches so they're going to have the highest influence on balance changes by a good margin, then NA after, then EU, then OCE.So what? We should dump regions that have different metas or environments because of what? Their activity?
I haven't played on other DCs to check how it is, and frankly, while I find it interesting to learn more about it, I don't see how saying that "you don't matter and should suck it up even if balance changes literally harm your region even more" helps anything..
( i'd actually be interested to have takes from actual EU players that have dabbled in all and see if they hold the same view on it )
Edit: also, you completely missed the point I was making.




To be honest JP probably have the right mindset and play for the mode instead of the rewards, but that's another topic.
You're making a boatload of assumptions to serve your narrative, but that could be possible, don't get me wrong.Yes. That is what the developers already stated they do. They looked at the statistics for win rates across several data centers to decide what is buffed and nerfed, and if you're looking at win rates, you're probably looking at sample sizes and skill with said sample size as added elements. JP is the only data region with increased matchmaking difficulty because they're the only data region active enough to support SE making more competitive matches so they're going to have the highest influence on balance changes by a good margin, then NA after, then EU, then OCE.
Still completely beyond the point I made but whatever.

actually nevermind. Forgot that the devs added pvp explanations for changes in the job guide now. at the bottom for patch 6.55 changes https://na.finalfantasyxiv.com/jobguide/pvp/#pvpactionTo be honest JP probably have the right mindset and play for the mode instead of the rewards, but that's another topic.
You're making a boatload of assumptions to serve your narrative, but that could be possible, don't get me wrong.
Still completely beyond the point I made but whatever.
"For this round of adjustments, we've focused primarily on tuning jobs that see low usage rates in ranked matches. We've also chosen to address the exceedingly powerful synergy between white mage and bard, which stems from both jobs having effective strategies for impeding enemies and countering status afflictions. To this end, we've made adjustments to balance white mage and bard performance, and ensure a wider variety of job synergies are effective. "
"Monk maintains its impressive win rate in higher tier ranked matches. One factor accounting for this is monk's considerable damage mitigation. To tone this down, we've adjusted the effect duration of Earth Resonance."
"We've adjusted Empyreal Arrow and Silent Nocturne to reduce each ability's respective impact on burst damage output, as well as reduced the effect duration of the Warden's Paean. To avoid simply weakening the job, we've also increased the potency of Blast Arrow and reduced the recast time of The Warden's Paean. Our intention is to highlight the bard's distinctive combination of powerful weaponskills and support capabilities."
"Not only can Miracle of Nature underpin remarkable burst damage output with proper coordination, but white mage has seen consistently high usage and win rates in ranked matches. To that end, we've reduced the potency of Miracle of Nature by adjusting its recast time."
So yes, they are definitely looking at ranked matches and statistics. And they are targeting the whm bard spam crystal lobbies on JP.
Last edited by VoidsentStatus; 01-18-2024 at 07:27 AM.
Hopefully you don't believe NA is any more relevant nor included in balance changes discussions lmaoEU is the lowest quality pvp out of the 3 main data regions. You are the lowest sample size of matches and comps since you allow your ranked pvp to die for half the season every season damn near. Your data region doesn't even treat pvp seriously, you're not going to be included in balance change discussions.

More relevant than EU, but not more than JP since 2 data centers for NA die for several days/weeks as well consistently, just not as bad as EU. JP has 6-8 hours of pvp on every data center, the entire season, at crystal rank, holidays included. They don't take breaks so they smoke NA and EU in terms of sample size which is what they said they based nerfs and buffs off of.
Last edited by VoidsentStatus; 01-17-2024 at 08:28 AM.
Treating PVP in this game seriously is a joke in itself. Just because someone knows how to time perfectly Silent, it doesn't mean you need to nerf the job over and over again, what will come next?, because the same thing will happen over and over again until Silent has a cooldown time of 2minute and duration of 0.1 seconds, or they remove it entirely. You can calculate it all you want, someone already did in my other post, it won't change anything. If they go like this just because at fanfest everyone used Bard, at the end of this year, Bard will have almost no dmg and a silent, so it will become a job that does only 1 thing, pushes 1 button at the right time for the team to finish 1 player, or already is exactly that. I would not be surprised if in the next patch, Bard gets an overall range nerf to 10 yards, so meles can hit them all the time. They made a job, that has a skill that is too strong in their little 5vs5 game if it's used right, so now they nerf it to the ground to be a boring 1 button job that only helps their team to kill 1 people every 30seconds now, because by itself can't push anyone to even care if you hit them.EU is the lowest quality pvp out of the 3 main data regions. You are the lowest sample size of matches and comps since you allow your ranked pvp to die for half the season every season damn near. Your data region doesn't even treat pvp seriously, you're not going to be included in balance change discussions.
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