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  1. #10
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Everyone's so allergic to using GCD healing because GCD healing got a bad rep due to low and predictable damage in the current state of the game. :x There's rarely any instances of needing GCD healing outside of high-end content, and even then most of the healing is just done with oGCDs or damage neutral healing.

    It would be nice to see GCD healing incentivized by cutting down on redundant healing skills for a change.
    I am aware that GCD healing is frowned upon by the community and it's also not incentivised by fight design. But I have to ask, if someone is so averse to GCD healing that they frown upon even casting one singular healing GCD in a span of 90 seconds, do they really want to play a healer in the first place?

    This isn't really about design, it's about mindset. The reason lilies became damage neutral in the first place is because WHM players refuse to touch the lilies due to a damage loss, lilies were intended to be a partial refund, not a full refund, just like Ruin II is a partial refund when you have to move too far to slidecast. I'd argue that people who want to play a healer should understand the necessity of losing a cast of their damage spell if needs be.
    (6)
    Last edited by Aravell; 01-15-2024 at 01:23 PM.