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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Why does everything have to be damage neutral? Do you really want the healer role to enter a dead end of meaningless choices where the only consequence is that you don't get to see this particular set of pretty lights because you used it before?

    Honestly, if someone has a problem dropping one singular GCD of damage spell casts to set up a shield, then maybe they don't actually want to play a healer?
    Everyone's so allergic to using GCD healing because GCD healing got a bad rep due to low and predictable damage in the current state of the game. :x There's rarely any instances of needing GCD healing outside of high-end content, and even then most of the healing is just done with oGCDs or damage neutral healing.

    It would be nice to see GCD healing incentivized by cutting down on redundant healing skills for a change.
    (4)

  2. 01-15-2024 01:16 PM

  3. #3
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Bole View Post
    Can you expand on why such damage neutral GCD healing should be incentivized? Is it significantly different from just weaving an oGCD shield (like consolation, or holos) with Broil?
    Personally, I like tools that are DPS losses, because they give you a reason to make changes to your heal plan to gain DPS the next time you do the fight.
    I didn't say damage neutral GCD healing should be incentivized. I said GCD healing should be incentivized. Too much free healing tools and predictable low incoming damage is what led people to being adverse to GCD healing in the first place - simply because there's never a reason to encourage its use. It's a skill that just eats up a hotbar slot when you have too many excessive healing skills.
    (2)

  4. #4
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Everyone's so allergic to using GCD healing because GCD healing got a bad rep due to low and predictable damage in the current state of the game. :x There's rarely any instances of needing GCD healing outside of high-end content, and even then most of the healing is just done with oGCDs or damage neutral healing.

    It would be nice to see GCD healing incentivized by cutting down on redundant healing skills for a change.
    I am aware that GCD healing is frowned upon by the community and it's also not incentivised by fight design. But I have to ask, if someone is so averse to GCD healing that they frown upon even casting one singular healing GCD in a span of 90 seconds, do they really want to play a healer in the first place?

    This isn't really about design, it's about mindset. The reason lilies became damage neutral in the first place is because WHM players refuse to touch the lilies due to a damage loss, lilies were intended to be a partial refund, not a full refund, just like Ruin II is a partial refund when you have to move too far to slidecast. I'd argue that people who want to play a healer should understand the necessity of losing a cast of their damage spell if needs be.
    (6)
    Last edited by Aravell; 01-15-2024 at 01:23 PM.