How is it well-made to just spoil the challenge completely? It would be like spoiling the story. Looking up strategies for boss fights for any game has always been a "google it" thing for a reason. Because it defeats the point and only people who wanted to defeat the point are going to google it.
There could be, but the truth is, most of it is very predictable:I also wish mounts and minions, crafting materials etc. would have in their item description an entry that tells you in which content you can obtain it. There are just too many mounts now, a mount log with obtained/unobtained mounts would be cool ingame.Once you get a sense that the majority of them come from these places, it barely changes, with only rare exceptions such as the "get all jobs to 80" or "farm hundreds of fates" mount.
- Every dungeon typically has a minion.
- Every extreme trial typically has a mount drop (buyable with totems), material that can craft a minion, chocobo barding and housing item.
- Every normal raid typically has a minion every 4th raid.
- Every savage raid typically has a mount every 4th raid.
- Every alliance raid typically has an unbuyable minion.
- Every beast tribe typically has a mount and minion for reaching max rank.
- Every expansion starting with Stormblood typically has an achievement hunt mount and mount/minion rewards you buy with the various currencies that hunts drops.
- Maps typically have mounts and minions as drops (or materials to produce them with).
- There are special or achievement fates that drop items such as mounts and minions, one per area (up to Shadowbringers). There are 2 rare ones each expansion (including Endwalker) and one of them usually drops a reward you exchange for a mount.
- A bunch of mounts and minions are buyable from Jonathas at Old Gridania with Achievement Certificates.
- You can filter and claim mounts and minions from achievements in the achievement menu.
- Every area starting from Shadowbringers has bicolor gemstone vendors. Achieving maximum rank allows unique rewards such as minions from each area's vendor, including the city states.
- Unique content, such as deep dungeons, field operations, variant dungeons, criterion dungeons, island sanctuary, unreals and the firmament typically have mount and minion rewards that not hard to find ie. a vendor at the starting area showing it as a reward, or as a loot drop - if it's a loot drop it's usually sold for gil on the market board as well.
- Most minions and many mounts are buyable on the market board and any up through Stormblood can come from the Grand Company coffers.
Arguably it is ideal. MMORPGs are meant to be social games. Massively social, in fact. Getting it from the game would be more of a solo experience.Game lacks in that area, that it gets replaced by content creators and mods. Doesn't seem like the ideal way.