




You know what would be hilarious? If beast master was going to be neutered by placing it into the limited job role...I think if Beastmaster had been a full combat job, it would get a lot of complaints because there's no way it would have full "pet" capability. People want Beastmaster to be a pet job. In order to fit into party/raid combat, the abilities would need to be more like Summoner where the beast gets called in for an attack.
... and it still didn't have fully controllable pets. XD


nope if bst wasnt limited i couldnt play it the way i wanna which is to tame lots of different monsters on the map. dont touch it square
I expect to have about as much control over pets with Beastmaster as SMN did over their Egis in ARR to SB.


Now all i want is for the first "Class set" of gear for Beastmaster to be identical to the Picto set, but the hat includes a fake moustache.Funny thing is Pictomancer is an offshoot of Beastmaster in it's original incarnation from FFVI. Relm had the ability to control the enemies when equipped with a specific accessory. So the idea of swapping them is funny, since it was theorized that using Pictomancer would be the best way to add Beastmaster to FFXIV.



They seem to not want pet jobs to be taken all that seriously anymore, so any normal interpretation of beast master may be pretty disappointing
I was actually excited for Beast Master until I looked it up on Wikipedia and saw this is what it looked like, then I lost all interest.
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99.99% chance probably a Titanman alt
People would still find about 70 different ways to complain about both, the exact same way, but with arguments flipped all around. There is no winning, because you can't appeal to everyone, and some people's main reason for remaining in the game is not because they enjoy it, but because they used to, dont anymore, and refuse to let go and leave, choosing instead to complain about everything, for reasons valid or not.





Pictomancer makes more sense as a limited job to me, just if someone started talking about it randomly to me in context of FFXIV. That said I don't want to take away something some people are excited for.
Not my style and so my main suggestion on that isn't to kill another's, but to add my and potentially even more others via paint mechanic. Where you can collect paints as a side mini content, and this impacts the visuals of your spells- like you could have Asian ink painting style.
I do think SE could have figured out beastmaster, if they have to go look at WoW and GW2's notes and copy their homework. If it's that bad, or .. just improve and figure it out.
Both beastmaster and BLU could be jobs that come with cool extra components but are still able to play in normal content. Like how in WoW you have hundreds of pets to capture (not hundreds of abilities, to be fair, but they do have a couple unique skills between types, families, and such, ability differences that do actually matter, same as GW2).
SE could have also improved their pet code. We keep making excuses for SE on why it can't workI do think that if Pictomancer had been a limited job, people would be more forgiving of the cartoony style because it would exist as side-content.
I think if Beastmaster had been a full combat job, it would get a lot of complaints because there's no way it would have full "pet" capability. People want Beastmaster to be a pet job. In order to fit into party/raid combat, the abilities would need to be more like Summoner where the beast gets called in for an attack.
Regardless, any new job is going to get complaints because you can't please everyone even though everyone wants it catered to their ideas and playstyle.. In WoW beastmaster spec half your damage can be from your pet. Warlock, depending on spec, also has some fairly significant pet moments.
Last edited by Shougun; 01-13-2024 at 06:21 AM.
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. In WoW beastmaster spec half your damage can be from your pet. Warlock, depending on spec, also has some fairly significant pet moments.


