


I wanna duo queue CC with my partner u_u



Reminder that Feast Training used to have duos able to queue when it was infinitely more impactful.
Having duos be able to queue in Casual CC will be a lot less impacted than back then given the increase from 4v4 to 5v5, making Healers not mandatory anymore and kills not being the end-all-be-all to win.
More importantly, it would offer additional ways to play with
wait for it
your friends.



...
cant people who want friends in pvp to play with make using partyfinder a thing? it's right there.



Vastly more inefficient. That’s like saying, wasn’t PvP already there before CC, why not make that a thing? It was right there. The whole point of putting effort into PvP was to make it better. This change would make it better.
I mean, ignoring how badly designed this game's combat is for pvp is okay I guess. Combat works alright for pve, but in pvp you really notice how clunky it is in terms of skills and just how things work in general. MCH is a prime example of having 3 ranged skills then one you need to be on their butt to use all in the same button (who really thought putting bioblaster in with chainsaw/drill/andtheotherone was a good idea?). Having friends to play something bad with is alright at times but I dont think you all are gonna want to continuously do it.
Last edited by KitingGenbu; 09-28-2023 at 07:32 PM.



I'm gonna bump this for new Xpac. I want to play with friends, and I think PVP would get a huge boost from people enjoying a repeatable activity with friends in this game.





Others said it but to chime in, I bet it would substantially increase queue time. If SE has the data to show it won't then go for it. But definitely keep them separated and or exactly 1:1 pairings (no 5 premade vs 2 premade and 3 strangers), premade will definitely rofl stomp non-premade (not only a "just think about" but we know as well because you used to be able to lol).
Interestingly it might also increase the ability to win trade, although I wouldn't care if they stopped putting the leaderboard style rewards in it (pick some other means of reward, like you get points per fight with a weak FATE evaluation so if you did essentially nothing you get bronze, and the higher PvP rank you also get a multiplier so everyone is encouraged to do wel, but there is no lock out from win trading). Except for specific situations I'm imagining win trade isn't the most common, just people playing a lot, but in this way it's a big oh well if it was even a concern because you can still be part of it.
Last edited by Shougun; 01-12-2024 at 09:48 AM.



If anything I think it would reduce them because more players would do this as a PVP and chill activity with their friends. I am sure of it.Others said it but to chime in, I bet it would substantially increase queue time. If SE has the data to show it won't then go for it. But definitely keep them separated and or exactly 1:1 pairings (no 5 premade vs 2 premade and 3 strangers), premade will definitely rofl stomp non-premade (not only a "just think about" but we know as well because you used to be able to lol).
Interestingly it might also increase the ability to win trade, although I wouldn't care if they stopped putting the leaderboard style rewards in it (pick some other means of reward, like you get points per fight with a weak FATE evaluation so if you did essentially nothing you get bronze, and the higher PvP rank you also get a multiplier so everyone is encouraged to do wel, but there is no lock out from win trading). Except for specific situations I'm imagining win trade isn't the most common, just people playing a lot, but in this way it's a big oh well if it was even a concern because you can still be part of it.
Streamers could also group up with their followers and have a good time. Everyone benefits.
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