OP proves that SE should hire me.
OP proves that SE should hire me.
This post sums up my feeling of the old FF You can beat all of them 1-10 with Attack and Cure command and nothing else. They never really made you utilize the other things in the battle system.I think people miss the fact that when it comes to the FF series it's advanced to a point where they want to create a fluid battle system that takes away the redundant factors of "attack" "attack" "attack" "attack" "attack" "attack" on basic mobs and perhaps a magic spell here and there for the tougher mobs but overall the system was basic and always lead to the same amount of actions.
Also this FF12 game plays itself is such a dumb remark, so the gambits are put in automatically, it's not the human player that inputs the gambits to create an intense battle environment in which they anticipate actions and use said abilities at proper intervals rather then having to scroll through menus and waste precious seconds that could have saved you life?
In a real fight does a person look through their ability list and look for the kick command or do they just kick, do they have to open up the martial arts command list and look for the round kick command or do they just perform the round kick when they find the proper opening? That's what the ff12 system was all about it was about creating a system in which you could create a fluid battle based on how well you prepared yoursef.
In the same essence ff13 cut down on unnecessary commands and condensed it down to staggering a foe and then exploiting the dmg increase or enfeebling the foe as needed, or healing when needed having people change their roles on the fly rather then having to be like "open magic menu" "use cure" then die because you coudln't get to the cure spell quick enough. With 13 they were able to make fast paced battles that didn't alienate played of certain skill levels because they coudln't scroll through the battle menu quick enough lol.
Everytime people talk about old FF it's like they are saying we enjoy having to hit attack in every fight and then having to change it up to the barrage mode when facing off against a boss. That's the basic formula of previous FF, prepare the proper potions, use basic commands to save on your abilities, then burst it out when fighting the bosses. Is that really any different then 13's method of fighting, but then again in 13 each fight had it's own unique flavor to it, while the boss fights took longer there were also some basic fights that if you didn't plan your actions accordingly you would die because of a mobs ability.
It's just like people don't want change even though people complain that they want change, then when it happens they complain cause they don't like how it came out. You'll never please everyone but I think people should at least appreciate what they were going for with each installment to the FF battle system, people feel ilke they have less control over the characters but seriously think about it for a second. Play through FF1-9 again and count the amount of times you use the Attack command in battle, or perhaps since you know where the save point are/ethers you use stronger moves, but are you really strategizing in the fight or are you just doing the same task over and over again til you reach the boss?
No matter what anyone says 13's battle system was better than all the old ones,to call it a mashy is funny cause all the old ones was mash fest cause the only command you needed was "Attack" Most ppl dont even know how to play FF 13 cause they just used Auto battle then when they face a stong mob they just avoid it like the plague cause you can't win with auto battle.
Last edited by Firon; 04-14-2012 at 04:19 AM.
Western Audiences = sheep
They follow what everyone else does. EQ -> WoW -> GW-> Tabula Rasa -> AoC -> WAR -> AION -> FFXIV -> RIFT -> SWTOR -> TERA/GW2, Apple craze/Apps, Grand Theft Auto, Call of Duty, Halo, Battlefield, Skyrim, Twilight, Hunger Games, Mass Effect, the list goes on.
I find Japanese developers usually they try to mix up the formula a bit with some additions (they usually don't go over too well i.e. FFXII, FFXIII/2) Western developers however just rehash the same game and add a new number or subtitle and release it incomplete, and sucker people into buying pieces of the game in DLC. Too bad it sells. SE is slowly gravitating toward this model.
Just my opinion.
You were obviously playing them wrongThis post sums up my feeling of the old FF You can beat all of them 1-10 with Attack and Cure command and nothing else. They never really made you utilize the other things in the battle system.
No matter what anyone says 13's battle system was better than all the old ones,to call it a mashy is funny cause all the old ones was mash fest cause the only command you needed was "Attack" Most ppl dont even know how to play FF 13 cause they just used Auto battle then when they face a stong mob they just avoid it like the plague cause you can't win with auto battle.
Reason I didn't like 12 and 13 is because I like complete control over my party, AI is no substitute.
I am replaying 3 on the DS at the moment and I only spam attack on the Warrior and monk, black mage is the biggest damage dealer in the game, why would I be spamming attack with it ?
If you couldn't see the starwars theme in 12 ... I duno how to explain it to you.
The Bangaa race (Yea I know they are part of the Ivalice world), spaceships (not really spaceships I know but they look like them), judges and the Archadian Empire they looked like darthvader, don't get me wrong I loved the world in 12, it just seemed much different to your standard Final Fantasy.
Watch this
You could say the Garlean Empire are very similar in that respect also.
Last edited by Jinko; 04-14-2012 at 09:27 AM.
I agree completely. FF 10 was very linear, and had relatively little free exploration. In some ways, I think it was a precursor to FF 13. The difference is that 1) people still hadn't lost their faith in the FF series when 10 came out, 2) expectations were a bit lower back then, and 3) FF 13 was even more linear than 10.
10 was the first time I couldn't fly around the FF world in my airship--the FF 10 airship was a glorified fast-travel menu. I remember really missing the ability to fly everywhere.
I hope I can play a FF that was as fun as FF 7 again someday in the future.
Yes yes yes! I've seen those episodes, and they are great!Hrm... I feel like this should be linked here:
http://penny-arcade.com/patv/episode...se-rpgs-part-1
http://penny-arcade.com/patv/episode...se-rpgs-part-2
http://penny-arcade.com/patv/episode...se-rpgs-part-3
Don't diss those simply from coming from Penny Arcade in case you don't like the place, I personally don't know it at all but this series, Extra Credits, was shown to me by a friend of mine who is studying to be a game developer and it is in fact both interesting and instructive.
Regardless, I think that these three episodes are pretty relevant in here.
I think they hit the nail right on the head.
I personally have to say that I believe there are many people who DO enjoy not having 'free exploration'. I for one really, really, really hate the free exploration side of Skyrim and sincerely don't mind a game on rails.I agree completely. FF 10 was very linear, and had relatively little free exploration. In some ways, I think it was a precursor to FF 13. The difference is that 1) people still hadn't lost their faith in the FF series when 10 came out, 2) expectations were a bit lower back then, and 3) FF 13 was even more linear than 10.
10 was the first time I couldn't fly around the FF world in my airship--the FF 10 airship was a glorified fast-travel menu. I remember really missing the ability to fly everywhere.
I hope I can play a FF that was as fun as FF 7 again someday in the future.
yeah sure let me see you beat Ruby Weapon, and Emerald Weapon with just attack without proper metaria set up.This post sums up my feeling of the old FF You can beat all of them 1-10 with Attack and Cure command and nothing else. They never really made you utilize the other things in the battle system.
No matter what anyone says 13's battle system was better than all the old ones,to call it a mashy is funny cause all the old ones was mash fest cause the only command you needed was "Attack" Most ppl dont even know how to play FF 13 cause they just used Auto battle then when they face a stong mob they just avoid it like the plague cause you can't win with auto battle.
In FFXIII 90% of the game you just have to hit X and L1 to switch between paradigms. Not to mention half of the game is a tutorial. lol
Yeah, I can understand that. To each their own.
Personally there are some aspects of games that I prefer to be free and some that I actually prefer to be guided. For instance, while I still enjoy the "choose your own adventure" western RPG-style, I prefer the guided narrative of the JRPG. Whereas some people complain about extra-long cutscenes in JRPGs, I love 'em. One of the reasons I stick with FFXIV (other than being a series fan) is because I think it has the potential to end up with a really compelling narrative. Actually, it's already heading in that direction.
In terms of RPG worlds, however, I really prefer something I can explore. With that said, I don't want my FF to turn into Skyrim. Some linearity (even in the world) can help keep the narrative focused.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.