Page 2 of 2 FirstFirst 1 2
Results 11 to 18 of 18

Thread: 6.1 plothole?

  1. #11
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,895
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Hasrat View Post
    The question is "how did Azdaja traverse the rift between the Source and the Thirteenth (colloquially known as The Void)."
    Buddy, imps manage that part. Frequently. Imps manage to find and go through a new voidgate very quickly in 6.1. And imps are weak and stupid! Getting to/from any other shard, not easy, clearly requires some major work and nobody's figured out the science quite yet. Getting to and from the Thirteenth? Happens by accident. Getting a stable gateway big enough to use is the hard part.

    In fact, if you want to continue going through the story, 6.4 actually does have someone provide a functional theory for why travel to the Thirteenth is so easy but travel to anywhere else is so hard.
    (2)

  2. #12
    Player
    Lady_Silvermoon's Avatar
    Join Date
    Jul 2023
    Posts
    416
    Character
    Kasari Silvermoon
    World
    Seraph
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Hasrat View Post
    The question is not "how did Azdaja traverse the void."

    The question is "how did Azdaja traverse the rift between the Source and the Thirteenth (colloquially known as The Void)."

    The "and then got lost" part is unclear, as Y'shtola's explanation indicates Azdaja should've gotten lost between worlds. The "guiding agent" comment indicates that traversing a voidgate without that guiding force can leave you adrift outside of the reflections.

    You are confusing needing an actual literal guide to get around once you're on the Thirteenth with the need for some means to guide any being large or small to actually make it there in the first place.

    Voidsent do not need a guide in the Source, but they do need to be guided through the rift to arrive on the Source from the Thirteenth (through a voidgate). Presumably, this works the same in the other direction. To which, Azdaja had no such means of being guided to the Thirteenth.
    If any known being would be able to traverse the rift, I'd expect a dragon to be able to. Just because the sundered would need a guiding agent doesn't mean dragons would also need one. After all, it seems like Midgardsormr was able to perceive the reflections when he approached the Source. If that's the case, then it wouldn't be surprising his children could also perceive them and travel to one while inside the rift.
    (1)

  3. #13
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Cleretic View Post
    In fact, if you want to continue going through the story, 6.4 actually does have someone provide a functional theory for why travel to the Thirteenth is so easy but travel to anywhere else is so hard.
    Your reading comprehension is concerning... The very first sentence of this whole thread points out I'm wrapping up 6.5.

    Imps most frequently manage to travel through fissures. As was also pointed out in the first post, Varshahn points out that fissures do not have the "guiding agent" constraint.

    And, again, the information we are given is that travel through a voidgate, not a natural fissure, requires some guiding force to prevent any traveling being from finding themselves lost between worlds. I'm willing to take a leap on any given rational explanations, but you've made it clear you're not even reading anything here.
    (0)

  4. #14
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,895
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Sorry about missing that you are in fact past 6.1, so I don't even have to remotely step around anything. I'm pretty used to people trying to bring things up the instant they see something amiss and not even giving the story room to add on to the point. (And yes, I'm aware that there's some hypocritical irony in me skipping over parts of the OP because of exactly that assumption.) There's clearly some ends to tie here, it's just that unlike you, I'm fairly sure that the knot does already exist somewhere on this.

    I think there's an important thing to ask here, because as I see it, this is a pretty obvious element: Azdaja went through the same voidgate that we did, five thousand years earlier. It was closed and then reopened.

    If the trip through a voidgate invariably needs a guiding agent, what was our guiding agent? You've apparently paid much closer recent attention to that raid than I have, so you probably have the answer more at-hand than I do. And unfortunately my usual memory-jogging technique of 'check Gamer Escape' isn't pulling up any results, since the exact terminology only got brought up in Endwalker, and I don't see a similar mention in the Crystal Tower story.
    (1)
    Last edited by Cleretic; 01-06-2024 at 05:28 PM.

  5. #15
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    The Crystal Tower raid? Oh, no no no, I have next to no recollection of those events, outside of what we're "reminded" of in the course of 6.x quests. The quotes in the first post are all taken from two sequential 6.1 quests. If anything required specific knowledge from the raid... I certainly would've glossed over it entirely, smile and nod.

    However, if I may make some assumptions here: the "guiding agent" serving to draw us through would have been the Cloud of Darkness. Or maybe Doga and Unei?

    I'm kinda leaning more now towards Y'shtola's words being poorly chosen/translated.. Rather than directly needing some manner of guidance to a destination, the "guiding agent" may have in fact been a reference to the act of opening the gate in the first place. The gate itself is the "guiding agent" to traverse the rift. An agent, on either side, should be necessary to open a channel. While that particular voidgate remained closed for a time, the connection evidently remained, per the pact.
    This would mean Y'shtola was speaking more generally, that one cannot just jump into the rift between worlds and expect to actually land anywhere.. but we don't really hear about any general "rifts" opening that aren't already connected to the Thirteenth.

    It does... sorta raise an additional question of how we actually managed to open a gate on the moon... by either conclusion, there should've needed to be something on the Voidmoon to connect to.. I think they vaguely attempted to explain this away, something something Zodiark and Darkness, with a whole load of aether to punch through...

    Kinda leads to the idea that voidgates are always exactly as functional as the story needs them to be at any point.

    Also,
    (1)

  6. #16
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,895
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Hasrat View Post
    However, if I may make some assumptions here: the "guiding agent" serving to draw us through would have been the Cloud of Darkness. Or maybe Doga and Unei?
    Yeah, the CoD of Darkness was my guess for that. If the 'guiding agent' is specifically sort of a beacon to aim for, it makes sense that she was ours: 'aim at the biggest ugly we can find'. It actually explains why exploratory projects like this hadn't happened before: if the hard part is finding a beacon to aim at in the first place, a mundane exploration is actually pretty difficult, because you need an exceptionally non-mundane target to aim for. (Not to mention the horrors.)

    But if that's how it worked for us... then that's how it worked for Azdaja, surely. All factors were still the same then, so she could've easily just gone 'let me at it' and beelined. As for us managing the moon transit, that's actually very similar: not only was there Azdaja to aim at, and not only was there a Golbez nearby to aim at somewhere... but there was also a big stagnant morass of Zodiark aether lingering, too. All of those are pretty easy bullseyes in this scenario.

    I still think that on a general storytelling perspective, the idea with travel to the Thirteenth is that the 'tunnel' is the easy part: digging the entrance/exit, and figuring out what to do when you get there, those are the hard parts. But actually getting there? So easy a child could do it, and voidsent child-equivalents frequently do, which is specifically thanks to the fact that the Thirteenth is just (meta-)physically closer to the Source. If travelling to the First is a cross-country trip, traveling to the Thirteenth is driving to the shop around the corner; it's still possible to crash, but there's not that many ways to screw it up.
    (2)
    Last edited by Cleretic; 01-06-2024 at 06:56 PM.

  7. #17
    Player
    Denishia's Avatar
    Join Date
    Mar 2019
    Location
    Gridania
    Posts
    475
    Character
    Denishia Squirrel
    World
    Brynhildr
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Hasrat View Post
    It does... sorta raise an additional question of how we actually managed to open a gate on the moon... by either conclusion, there should've needed to be something on the Voidmoon to connect to.. I think they vaguely attempted to explain this away, something something Zodiark and Darkness, with a whole load of aether to punch through...
    I like this and particularly this part because we know the Thirteenth is mostly formless, aka nowhere to have a final destination point or a feature to know that you have successfully arrived at said destination point, except for the islands of Domains created or maintained by powerful enough voidsent. Which is what the guiding agent is- as the only place that has aether to sense anyway. Problem is, said aether in concentrated in said power voidsent, so that Catch-22 of the only place you can aim for is also setting up to confront what's you'd rather safely avoid.
    (0)

  8. #18
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Cleretic View Post
    But if that's how it worked for us... then that's how it worked for Azdaja, surely. All factors were still the same then, so she could've easily just gone 'let me at it' and beelined. As for us managing the moon transit, that's actually very similar: not only was there Azdaja to aim at, and not only was there a Golbez nearby to aim at somewhere... but there was also a big stagnant morass of Zodiark aether lingering, too. All of those are pretty easy bullseyes in this scenario.
    Yeah, as I wrote it out, it made a sort of sense. I think it may have just been explained/interpreted poorly in game in that moment. The "guiding agent" comment referring more to, essentially.. "you can go knocking on the door, but someone on the other side needs to open it, else you'll be lost at the threshold of the between."
    CoD had already opened the door on their side, as Allag had opened on ours.
    As for the moon... well, I guess we'll just chalk that up to using a battering ram to knock on the door.

    As for fissures.. I suppose in this context, Varshahn's comments could instead be taken to mean natural fissures do not need someone here to "open the door," they're just climbing through an already open window, or a doggy door, or our chimney, etc.
    (0)

Page 2 of 2 FirstFirst 1 2