Results 1 to 10 of 31

Hybrid View

  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,312
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eisi View Post
    I think we should disable jobs more (like for example remove the Paladin gapcloser) rather than enable - or maybe enable but in different ways, like Paladin having more powerful ranged options continuously available that other tanks don't. I don't like going in the direction where all jobs within a role are increasingly the same. And the only way to do that is to have certain jobs have something that others have not or vice versa. The reality is that a job only becomes interesting when there is something to play around that you have to think about. Not talking about "bring the class or be severely hamstrung" of course. But Monk definitely doesn't need a ranged option and although seemingly minor would definitely be another step in the wrong direction. I also want to mention Anatman, Six-Sided Star and Meditation. Those are Monk's downtime tools that are unfortunately ignored, either because they are not the same as those of all other jobs and have to be used differently or because they result in less damage.

    I think a lot of people don't really like the idea of having to engage with their job a lot. They would prefer instead be able to fully focus on the encounter with muscle memory playing the job for them and being able to quickly switch jobs based on damage output with little to relearn, effectively viewing job mechanics as a nuisance that keeps them from playing optimally. I get that this is an inherent field of tension within the playerbase. But I'm on the side that wants jobs to have a bigger impact on gameplay and -feel and wants to see them remain unique and an interesting minigame to play along the encounter as much as possible.
    The thing is with Monk, it kind of has to be constantly engaged, if you spend too much time not hitting the boss your 15s Disciplined fist falls off and you have to reapply it. The only way currently to maintain it is by regularly using Twin Snakes or Four Point Fury. Anatham technically also, but it has a 60s CD. It was even worse when they still had Greased Lightning... Monk's always been kind of punished for times when it can't engage, and those moments aren't always even because of the player.

    With a ranged attack that refreshes it rather than applies it, those times where you can't be punching the boss due to mechanics you would have a way to still keep it up.
    (0)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    The thing is with Monk, it kind of has to be constantly engaged, if you spend too much time not hitting the boss your 15s Disciplined fist falls off and you have to reapply it.
    and why is that a bad thing? can we not just accept that it's a by design weakness of the job and just let it be? learn the fight and minimize the loss. if a buff/timer is no longer threatened with being dropped then it loses its reason to exist in the first place.
    (5)