Quote Originally Posted by IDontPetLalas View Post
DR on some jobs is already quite high so having a utility available to all jobs, when they already have a self heal doesn't seem to be a good direction. However there are jobs that have some mitigation tools such as :

https://ffxiv.consolegameswiki.com/wiki/Mesotes_(PvP) if you've got a Sage. Not to mention that https://ffxiv.consolegameswiki.com/w...al_River_(PvP) is going to reduce damage significantly.
There is too much selfheal in frontline, I don't think there is enough DR or utility, those abilities you mentioned are limit breaks, so its quite rare and job dependent - while it should be more a role skill for all tanks and healers in general. Can I even TBN or cover a alliance member outside of my group? Nope, you have to watch that guy die, even if your skills are ready. And as you don't have clemency on PLD or a stun on DRK or GNB, there is little you can do. Feels like playing with your arms tied behind your back.

I think sprint should cost MP too if you ask me, like a 1000MP tick every 3s. Or they should increase the cost of the selfheal to 5000 MP, but then it will cause issues in crystal conflict, if its 5000 there too. I never was a fan of making healers so useless in healing, I kinda liked the tank-healer-dps trinity. But making healers too strong will just replace one problem with the next indeed.