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  1. #1
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Doozer View Post
    People can say it's not DRK/AST but it's always the DRK/AST combos that melt entire teams. I've played plenty of FL where I could survive a harrowing encounter against multiple players with well-timed guard, heals, CC, etc. but by the time my guard even takes effect after getting pulled in by a DRK I go from 100% to <30% (or even just outright dead), and I'm pretty quick.

    If it wasn't so broken, people wouldn't do it so much and other players wouldn't be complaining about them exclusively.
    Then you probably understand that their attack came before you applied Guard, even for a split second late.

    And i speak as someone who survived like 4 or 5 BH5 Macrocosmos + BH5 DRG LB with a full Guard effect. It is also shows how FL can easily nuke you from orbit when players decide to unleash everything at same time, Guard is not exactly your best tool for reactionary gameplay at least in FL, haven't seen a single person being able to react Guard a MCH's or SMN's LB either because the moment you press the attack button, it registers that even visually they look like they are readying up (Bahamut appears or Marksman aim).

    I say that not because a coordinate attack is always going to be the exact timing which can easily screw people up
    (0)

  2. #2
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Jettinson View Post
    Then you probably understand that their attack came before you applied Guard, even for a split second late.
    Yes, because nothing bad ever happens in relation to server ticks in this game. Everyone has only imagined it.
    (3)