Well, a new Series would boost PvP activity across the board, but the problem of queues for Ranked queues will continuously reappear if they keep the reward structure the same. Just a friendly reminder:
Bronze / Silver / Gold / Platinum Reward:
- 1000 / 2000 / 3000 / 4000 Trophy Crystals
- Solid Bronze / Silver / Gold / Platinum title (if unobtained, no per-season uniqueness)
- Portrait elements for highest achieved tier and below (same each season, difference is the seasonal roman number)
Diamond / Crystal Reward:
- 5000 / 6000 Trophy Crystals
- Solid Diamond / Crystal title (if unobtained, no per-season uniqueness)
- Portrait elements for highest achieved tier and below (same each season, difference is the seasonal roman number)
- 1 / 2 Commendation Crystals for Hellhound Weapon Augmentation (needs 2 per weapon)
Top 31-100:
- additional +3000 Trophy Crystals
- additional +2 Commendation Crystals
- Top 31-100 title (same each season, no per-season uniqueness)
- Top 31-100 portrait element of that season (carbon copy between seasons)
Top 2-30:
- additional +6000 Trophy Crystals
- additional +2 Commendation Crystals*
- Top 2-30 title (same each season, no per-season uniqueness)
- Top 2-30 portrait element of that season (carbon copy between seasons)
1st Place:
- additional +10000 Trophy Crystals
- additional +2 Commendation Crystals**
- 1st place title (same each season, no per-season uniqueness)
- 1st Place portrait element of that season (carbon copy between seasons)
* does not stack with Top 31-100 rewards
** does not stack with Top 2-30 and Top 31-100 rewards
Mind you, I really am trying to not sound like a broken record, but the problem with Ranked is that beyond playing one season and maybe reaching a top position *once* there is literally no incentive to continue playing ranked unless you enjoy Ranked, which isn't enough to continue playing for many. This is the main reason why player retention in Ranked is terrible.
Drinking game - everytime you read "Trophy Crystals", "same each season", "no unique" or "carbon copy" above take a shot of lemon juice and tell me how sour it feels. Because that is what it feels like when you get a paltry amount of a currency or reward that you get ten-to-twentyfold per season simply for playing the Battlepass, without having to play Ranked. Even if you made the Trophy Crystal shop better than ever the amount of crystals you get from Ranked is abyssmal compared to the Battlepass.
The average player is somewhere between Silver and Platinum, meaning THEIR reason to play Ranked is non-existent without running on hopes and dreams.