I'd like to see combat jobs require a braincell to play again.

Jokes aside, I'd like to see them split big burst attacks into separate hits to address the concerns of the burst meta. If Double Down is split into 2 hits of 600 instead of 1 hit of 1200, it would significantly reduce the impact of lucky crits. Now, some people might hate the idea because they don't get to see 1 big number, but they could just make an option where the game calculates 2 different hits of damage then totals the number up and displays the single big number.

Alternatively, if they don't want to split big hitters into multiple hits, I'd want to see them rework materia in general. Too much emphasis is put into crit, I'd like to see building a speedy job to become a viable option as well, not just stack crit and hope to get lucky. This is supposed to be an RPG after all, there should be multiple viable builds, not just "best build" and "drift king build".