From those I talked with, many agree that the 6.0 story was good, but not all. When it comes to the 6.2 to 6.5 though, well… not much nice was said.

I would have preferred that they spent 6.0 up to zordiark, 6.1 2nd end of days, 6.2 elpsis and Hyde, 6.3 covering the rest of the content. That would leave 6.4 onward for the void story as two patches is all the content t they really had.

Spreading out the story in the above fashion would have allowed for more exposition and better pacing. It would have also better managed the content gap we are facing now.

The void story we got for 5 patches felt like it was a trial series story or at best, two patches of content.

If I had to guess, they crammed everything into 6.0 so the main devs could go help FFXVI launch and create their DLC. That left the junior devs to make content for 2.5 years before the main devs returned for 7.0.

Hopefully SE has learned their lesson and will better manage XIV so we don’t have these problems again. I know they are aware. Cause they play the game an hear the players talk and Yoshi has admitted that they had issues in the 6.x series.

Who knows, maybe I am wrong about devs going to XVI and in all reality they are making 7.0 the soft restart of the game and where new players can start at level 90, bypassing the previous saga.