Back in Vanilla (and even BC to a lesser degree), that would sometimes work. The stat difference between low level and max level wasn't so large. Once Wrath rolled around, power creep was way too big for a group of low levels to have a chance. All that was left would be level 1 Hogger raids.
That was back in Vanilla and BC. I stopped giving the game a chance after Lich King. King Bangleesh was also kinda broken OP back then because of how pet move speed scaled. He basically ran so fast it looked like he teleported which made him awesome in contested areas at kicking people off mounts.Back in Vanilla (and even BC to a lesser degree), that would sometimes work. The stat difference between low level and max level wasn't so large. Once Wrath rolled around, power creep was way too big for a group of low levels to have a chance. All that was left would be level 1 Hogger raids.



I watched that one South Park episode everyone watched long ago, and at that point I truly wondered if that was a real thing, because if true, it looked to me like a major design oversight and a massive flaw in how the game was made.
If you were in allied territory which was basically each race's capital city and the zones connected to it you were safe from enemy faction players unless you attacked them first. So going into one of the enemy faction's main cities basically limits you to only attacking NPCs and players that engage you first. Which basically meant all those lowbies died because they initiated combat by attacking me and then were eaten by my pet which was set to defensive mode.
Contested areas were open PvP for both sides and the low level contested areas were the main areas the complaints came from due to max level players looking for people in the lv 20ish range to pick on. It was possible to pvp ppl in your own faction as well but only via the dueling system.



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