
Originally Posted by
KenZentra
It is not good game design, actually. Also... really like a martial art system? I don't think martial arts have a combo system or rotations lmao
Mastering your rotation is just hitting a training dummy for hours on end. The. Exact. The. Same. Way. For. Hours. Its literally, press this button, then this one, then this one,then this one, then this one, .... .... ..., they might as well just consolidate the entire song and dance into a single button to have you spam forever.
PVP, of ALL things in this game, has deeper player expression and im not even talking about something like "the better player wins a mirror match", but that you have more options that you actually get to USE in gameplay, such as ways of disengaging from combat, escaping danger, Crowd controlling important targets, shutting down problematic targets, removing powerful buffs, positioning, foresight, and so much more.
A player being able to express their skill in their Job, like holding onto a specific cooldown to remove, say Guard, from a group of targets as that their team is on the way to pinch. Or keeping up with map awareness and enemy movements to position yourself and maybe others accordingly.
PVE is "Do thing, Same thing, Forever, Until Perfect". Its such a joke. Its a shame PVP isnt that great cause its depth in Job design is way better than PvE.