



It's just temporary though.Yeah I don't why they decided on this approach. It seems really lazy, if the number of people on a single zone was stressing some limits out then optimizing how many characters appear on screen or making other types of optimizations would've been preferable to splitting them like this.
It doesn't seem to be related to the amount of characters they want to display on screen, because there is already a hard limit on this, so it is probably related more to the amount of people they want in a zone generally at a time.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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