All they have to do is get rid of rank down and you get people to play it again. It's very simple. Then there's a reason for casual players to actually jump into ranked/have people want to try for CC.



All they have to do is get rid of rank down and you get people to play it again. It's very simple. Then there's a reason for casual players to actually jump into ranked/have people want to try for CC.



Clearly the inability to facegrind into Diamond/Crystal and bloating skill tiers with people that should not be in them is why Casuals don't go into Ranked.
Clearly it isn't the fact that the rewards for Platinum and below are utter dogshit that look neither appealing to default portrait elements nor are sufficient (you earn 4000 Crystals in 4 series levels for god's sake).
Let's make something very clear - if people are able to grind into Crystal with no deranking they will inevitably get bullied the f- out of actually high-performing players they share a queue pool with and have no choice but to continue playing with them when they clearly aren't ready yet.

I demand that casual people be removed from my FL games because they are ruining it for me. And if they can't be removed I demand a personal 50% echo buff (that can be added to BH) so I can carry them.

Do you mean the end of season derank, or just being able to drop from diamond to plat through losses? Exactly how is this going to encourage casuals to go into ranked?
You're thinking too small. The people who only want the meagre offerings of the series malmstones aren't going to touch ranked regardless of what you do to casual. There are only two actual solutions, give tangible rewards for ranked players at every skill level, or delete casual. Obviously if you do one of them well enough you won't need to do the other.
Mahjong manages just fine without an unranked mode. Maybe we could learn something from it's success. Being able to queue for multiple duties simultaneously? Queue size reports? Numerical rating system right from your first match maybe?
I know that i as casual shitter would at least try my luck in ranked again than, although i agree that facegrinding into crystal shouldnt be a possebility, however, i think till platinum it would alow a better motivation "curve", as you would have access to one of those nice red crystals if you put in the work, get (hopefully) some experiance on the way and have maybe enough sunken time falacy to push on.Clearly the inability to facegrind into Diamond/Crystal and bloating skill tiers with people that should not be in them is why Casuals don't go into Ranked.
Clearly it isn't the fact that the rewards for Platinum and below are utter dogshit that look neither appealing to default portrait elements nor are sufficient (you earn 4000 Crystals in 4 series levels for god's sake).
Let's make something very clear - if people are able to grind into Crystal with no deranking they will inevitably get bullied the f- out of actually high-performing players they share a queue pool with and have no choice but to continue playing with them when they clearly aren't ready yet.
unlike now where you come in as newby, you get your 3 victories and now are hardstuck in bronze, either because you unexperient, or your teammates are unexperianced or matchmaking perma aims for 50/50 winrate, you do 2-3 sessions of yoyo in ranked with no progress, cant even get feedback from teammates to find out possible problems, and say "F this mode, this is a waste of time, i am done" and never come back.
Last edited by Malganis_L; 12-10-2023 at 11:45 AM.
If one has played enough CC, they will have noticed that people who are in the deep end of playing ranked CC (which to keep things civil I will just say that I have no interest in Ranked until PvP is overhauled) sometimes decide to go and punch down on people that just want to play casual, effectively raiding the casual queues and ruining it for those who just want to do a 5v5, maybe win, maybe lose, have some fun, earn some tomes.
A fair solution to help combat powergaming in casual CC would be that, when your team has the crystal in the enemy's checkpoint or beyond, your teams back-third of the whole field becomes some kind of poison zone for enemies, inflicting significant damage (5k damage per second regardless of shields) to any enemies that enter and remain in it. That may sound odd, but the point is that there shouldn't be any in it- the issue is that only overinvested powergamers from ranked, who do not belong in casual, would chase or hunt all the way into your teams backfield at this time, to get a kill while their team is fighting on the crystal on the opposite side. The poison zone at your base's end would disable if/when the crystal gets pushed back through the enemy checkpoint towards the middle and your teams base direction). The ranked-players-raiding-casual element that makes the experience unfun wasn't something you saw on day 1, but it's quite common now. Please recalibrate casual CC for casuals with this fix. No genuine casual players will be negatively impacted by this.
Where the 'poison' zones would reach when you have pushed the crystal into the enemy checkpoint or beyond:
Palaistra- From your base to the bottom of the stairs that touch the middle area. (and horizontally across the map either side, partially covering the speed zone yes).
Volcanic Heart- From your base to the top of the stairs that touch the middle area (and horizontally across the map either side, again covering some of the speed zone).
Cloud Nine- From your base to the bottom of both sets of steps that touch the middle area.
The Clockwork Castletown- Pretty much from your base up to the portal door ahead, and from here horizontally across 4 of the 5 flipboard zones and covering the checkpoint side.
Except your perception is flawed.
Ranked is actually the more enjoyable experience because it weeds the trash bots and low-efforts from the queue so that you can actually have the potential for an enjoyable game.
If you don't think queuing into a game, and then suffering the abject deplorable low-efforts that go 0/10 with 100k or less in damage because they're not trying at all, is a terrible experience because you never get to actually play a meaningful game, then there's only two reasons you don't think that:
1) your time isn't valuable and you never really wanted to play pvp in the first place, otherwise you'd want a fair game that everyone was at least trying in.
2) you're a bot.
Last edited by yaba_gabagool; 12-11-2023 at 01:46 AM.



Being able to drop into a lower rank in the same season, and why would it be thinking small when a mass queue increase happened almost immediately on the season after CC implemented it? Frankly if the reward of the glamour was lower and you couldn't demote below that, then maybe people would at least play it (IE not being able to grind into Crystal). And so what if they get to a rank they're not ready for? Does it matter? Definitely didn't in Season 1. The people who only wanted the reward would simply drop and not play again regardless once they get the reward they want, and you'll never keep those people. But you get demotes down to Gold 0 iirc, and most of the people I knew quit the instant they learned that demotes during a season was happening, or quickly realized that wasn't worth any amount of stress. You keep demotes, you don't get casual players no matter what reward you get. You could have Yoshida visit your irl house and they still wouldn't bother.Do you mean the end of season derank, or just being able to drop from diamond to plat through losses? Exactly how is this going to encourage casuals to go into ranked?
You're thinking too small. The people who only want the meagre offerings of the series malmstones aren't going to touch ranked regardless of what you do to casual. There are only two actual solutions, give tangible rewards for ranked players at every skill level, or delete casual. Obviously if you do one of them well enough you won't need to do the other.
Mahjong manages just fine without an unranked mode. Maybe we could learn something from it's success. Being able to queue for multiple duties simultaneously? Queue size reports? Numerical rating system right from your first match maybe?
Personally, I don't think the reward is worth bothering for even on Diamond and Crystal. The rewards are simply not good enough, and the new weapon glows are not even close to what would be good enough for an incentive. The rewards would have to be significantly better to even begin to try on ranking up, and it can't be locked to something you can demote below to, else the majority will not even try. There's enough video evidence/admission of guilt on cheating that is publicly available yet SE has done nothing to those accounts that on the outside, most see ranked as a joke. Why would I, as a casual player, bother with a mode that a company clearly doesn't care much about, outside of a reward for a specific weapon? Why would I care about a plate with a 2, or a 7, or whatever it is when I have an X and it's significantly more difficult to climb back to where the old plate was?
There's a lot to Mahjong than just smashing into another player, so two modes of Mahjong would just mean people would get slaughtered and you'd have even less of a queue than it does. It's non existent on Balmung, but I never tried to queue for it outside of there, if you even can. There's clients that have casual, but if you're going into that, then you're there for it, not just going into it because 'why not'. And very, very few people bother with casual in any of the clients I did play. Mostly because the rank gap is way too large for people to deal with.
Last edited by Enjuden; 12-13-2023 at 06:55 PM.
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