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  1. #11
    Player
    Erinellza's Avatar
    Join Date
    Jan 2021
    Posts
    300
    Character
    Erin Ellza
    World
    Sagittarius
    Main Class
    Bard Lv 50
    It's my main so I'm probably biased: Red Mage. I love hybrid / jack of all trades classes in MMOs and RDM is the closest thing to that in XIV. I have ranged damage, melee damage, procs, burst, heal and support. The rotation is quite easy but fun and satisfying.
    (2)
    Professional lurker.

  2. #12
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    The one's with Job quests.
    (1)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  3. #13
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    DRG for me it's so versatile Dragoons hit hard, hit fast , have high mobility, A really good range for a melee, Good in high level for Trash pulls and Boss , have raid buff and when you have all your buff activated you get up to 30% damage increase and 10% crit rate you hit some really really big number like once in a level 90 boss with everything up i did : 17k + 19k + 45k + 35k + 23k in like 5 second
    (1)

  4. #14
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Did you filtch this from a Reddit post or the other way around lol?

    But to answer it’s rdm

    it’s the best designed class mechanically and nothing compares
    (5)

  5. #15
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Summoner
    Overall I think that level 90 SMN is the best designed class; it's just so smooth and lacking in unnecessary clutter. It has distinct phases which keep things varied and interesting, and yet the player has the power to determine the order of these phases, which is where the class becomes strategic. I also like that the big burst phase is on a timer, meaning that even if you do sub-optimally at any point, you're not delaying building up to that burst phase. In essence, this makes it very forgiving. Great easy class, great chill class, much shiny, fun buttons.

    Black Mage
    BLM is almost the polar opposite of SMN. It's challenging, it's a bit cluttered, it's (unnecessarily) punishing. And yet, it's beautifully designed. And while SMN's great design begins starting at level 86 — before then the elemental summons are lacking their meat — BLM's design is great throughout the entire game. Regularly throughout the process of leveling BLM you will get a new move, and that single move will change the entire way you play the class; I think that's beautiful and compelling. And in terms of the actual gameplay, I think BLM is one of the few classes that makes FF14's combat feel cohesive. In general, FF14 combat consists of two unrelated aspects: movement and your "rotation". On one hand, you want to not stand in the bad places while standing in the right places, and on the other hand you want to keep juggling your rotation without dropping a ball. It's rare for these two aspects of the game to interact rather than coincide, which is disappointing and can leave them feeling disconnected from each other. But with BLM's focus on longer cast times and blinking to party members, movement and "rotation" end up interacting quite frequently. And that keeps things so much more fresh and exciting.
    (3)

  6. #16
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,437
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    In terms of overall gameplay I will go by roles.

    Tank- GNB. Even with the extra cartrige from EW. GNB still feels the best to play and doesnt have the brain dead feel from the other tanks. In terms of gameplay it feels similar to PLD in a way but different enough to shine in its own way.

    Healer- WHM. In the past it would go to AST, but with AST now being very clunky, there is a satifying feeling when you see AM crit on WHM. Its very hard for healers as the most satisfying to play to me is the one with the biggest numbers.

    Melee DPS: Ninja and Monk. With SAM and RPR feeling very homogenized and DRG being clunky at several times. Ninja and Monk are the only melee jobs that still have good identity and job design to not be brain dead easy.

    Ranged Physical: Its MCH. Even with it not being ping friendly to those who live far away from the datacenter they play on. MCH provides the most straight forward gameplay in terms of not having any random procs and fast enough gameplay to keep players engaged.

    Range Magical: BLM. For BLM every fight is unique due to its own playstyle and tight movements outside of your instant casts. RDM can be even more restrictive in terms of movement and can sometimes feel clunky to play. SMN is braindead easy to where you can literally macro your entire rotation
    (2)

  7. #17
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ivtrix View Post
    Did you filtch this from a Reddit post or the other way around lol?

    But to answer it’s rdm

    it’s the best designed class mechanically and nothing compares
    I'm sure it's purely coincidental https://www.reddit.com/r/ffxivdiscus...think_are_the/

    You probably believe in the Illuminati too
    (1)

  8. 12-06-2023 04:27 AM
    Reason
    just realized this is a thread made by a post farming troll

  9. #18
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    472
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    I've only done tank and DPS for me currently GunBreaker is the most fun to play but I play warrior more just cuz it's stupid broken in dungeons and ez.
    As for DPS the one I'm finding the most fun at the moment is reaper but this game really doesn't have a DPS that suits what I enjoy. Coming from a WoW my favorite DPS was the assassin rogue (idk now I quit in shadowlands) managing your bleeds and poison, refreshing them so that you don't clip the timer, the poison bomb proc and envenom hits... I love that style and maybe this is me just wishing but with Yoshi saying that viper will have a higher skill ceiling and they're being no real dot management classes in the game I'm hoping viper will be a bleed or a poison dot management. But that just me
    (0)

  10. #19
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I also think PLD's rework, while a bit miss in some ways (Goring Blade still existing, FoF and Requiescat being separate buttons, 3x Atonements, while adding to rotational flexibility, feel kind of boring), Holy Might itself was such a good change and satisfies the fantasy of being the Tank that still does some spell slinging. There are far more cases of 1 GCD disengages than there are 7 GCD in a row disengages, making it also feel more useful utility, while still having the Confetior combo for burst extended disengages. PLD is the Tank least harmed when the Devs decide to throw the kitchen sink at you at 2 min burst periods in terms of mechanics.

    It also has great party utility, and Clemency is like Vercure, a choice between damage and "do I need to be the party healer for a minute", which, again, is good design. And PLD is one of the few Jobs that still has really situational utility (Clemency but especially Cover) and buttons that you don't necessarily use in every battle, but are there for the savy player to use when they can make a difference. Cover is probably the most "old school MMO" button that FFXIV still has in it (even if it has that stupid gauge cost for no good reason considering it has a long internal CD to even use it...)

    Quote Originally Posted by Grizzlpaw View Post
    I'm no game dev but If pick my favorite DPS, Healer and Tank based purely on fun.

    3. Machinist...
    2. Sage...
    1. Gunbreaker
    I still remember seeing some 24 man adverts this expansion that were "Guns vs Gods" and only allowed GNB, SGE, and MCH to join.

    EDIT:

    To the people trying to derail the thread - I thought it was an interesting question worth seeing what people think. People talk about Job design a lot and what things they'd change, but all of those things are hypothetical and often influenced by various other things. On the other hand, asking what you feel are well designed and fun to play now is not. Oh the off chance Devs ever read these forums, some of the most useful feedback would probably be what people like and want more of. While not everyone will go into depth on what they like, and saying WHAT is fun can be difficult, people can usually point to something they enjoy and say "I like that".

    More to my thinking, I just like to see what people like and why they like it. Not just "is it fun" but "what is fun about it". How well does it flow, how does it feel. And whoever said "post farming troll", I legitimately have no idea what you're talking about. I'm not sure what post farming is or how it's useful to people, but I just posted this because I thought it would be a cool topic to see people's answers to. And I'm clearly no troll, so...don't know what you're on about, but more power to ya, I guess? For my part, I thought it would be a cool topic, no more and no less.

    Less theory and more reality: What do you like and why do you like it?
    (0)
    Last edited by Renathras; 12-06-2023 at 05:10 AM. Reason: Marked with EDIT

  11. #20
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,474
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    I think the only issue I have with Dancer is that Improv might as well be an OGCD that applies a pathetic shield and a respectable regen.

    Other than that I have no issues with the job.
    (0)

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