It's been a very, very long time but I think they were both one single dungeon if I recall correctly.
Also thousand maws was an end-game dungeon.
...
It was weird.
No, AV and DD were never the same dungeon.
As for the graphical update itself, I'm just gonna quote myself:
One of my main complaints about XIV's graphics, besides lighting has always been the awful implementation of FXAA as the sole solution for antialiasing in the game, and after watching the Keynote from EU, I'm a bit concerned.
FXAA is an (ancient) post processing solution that's just not very good at handling jaggies. You know how stairs look all jagged and flickery? That's FXAA unable to properly treat the image:
This image is from the EU Fanfest keynote:
And if you take a look to the right:
The steps are a jagged mess, and so are the tracks and boards on the platform on the right side of the image. This isn't game breaking, but it's the kind of thing that once you see, you can't unsee. This is also just not enough for what's being sold to us as a major graphics update that's supposed to last for another ten years at the minimum. FXAA is 14 years old at this point time, and it's just good enough for modern games.
What we need:
- More options for native resolutions such as MSAA and TAA
- Implementation of FSR, DLSS and XeSS
Though FSR, DLSS and XeSS are meant as upscalers, their AA treatment is just vastly superior to FXAA, not to mention these upscalers are just good to have to play on higher resolutions while keeping performance.
I'm very excited for the graphical update, but the current state of AA shown in it so far is just very lacking, and I hope something can be done about it in time for release.
Shaders are easily where the game can see the most increase in visual quality for the least amount of work-- and I'm happy to see the progress they've made with them.
Outside of a critical need for AA, I hope they also touch on the landscape shaders. Specifically, I'd like see texture bombing-- essentially randomization to break up the repeating nature of the textures. This would do wonders for a lot of the older areas, and the best part is that it's possible without having to modify any of the existing assets.
As far as dreaming goes, I've also seen some claims in this thread that ray-tracing would not fit this game for multiple aesthetic reasons, but I don't believe that is true. IMO ray-tracing would do wonders both for reflections and for global-illumination, where the bounce lighting can affect colors.
I want to see Mor Dhona with ray tracing ...haha. The new can it run Crysis moment, those reflections would be somethingShaders are easily where the game can see the most increase in visual quality for the least amount of work-- and I'm happy to see the progress they've made with them.
Outside of a critical need for AA, I hope they also touch on the landscape shaders. Specifically, I'd like see texture bombing-- essentially randomization to break up the repeating nature of the textures. This would do wonders for a lot of the older areas, and the best part is that it's possible without having to modify any of the existing assets.
As far as dreaming goes, I've also seen some claims in this thread that ray-tracing would not fit this game for multiple aesthetic reasons, but I don't believe that is true. IMO ray-tracing would do wonders both for reflections and for global-illumination, where the bounce lighting can affect colors.
In general locations I'm sure it could add a lot of value (and for crystal heavy areas they can find solutions to clamp potential chaos).
Well the development panel they went over their work on lighting was at https://www.twitch.tv/videos/400283650?t=00h16m59sI've also seen some claims in this thread that ray-tracing would not fit this game for multiple aesthetic reasons, but I don't believe that is true. IMO ray-tracing would do wonders both for reflections and for global-illumination, where the bounce lighting can affect colors.
Ray-tracing could require a lot of work to the game because it has been designed around the current lighting system and it means going and adjusting all their current lights.
That and would ray-tracing produce the colors that they want ie. the color scheme they have for Ahm Araeng in different weather that they worked hard on? You can see the points they made about this in slide1 and slide2.
Last edited by Jeeqbit; 12-08-2023 at 10:02 AM.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
1000%!!! The older areas have been explored countless times so that sounds like it would really help to improve not just graphical quality but the repetitiveness of these areas where we have to go back to for story content and side quests over and over.Shaders are easily where the game can see the most increase in visual quality for the least amount of work-- and I'm happy to see the progress they've made with them.
Outside of a critical need for AA, I hope they also touch on the landscape shaders. Specifically, I'd like see texture bombing-- essentially randomization to break up the repeating nature of the textures. This would do wonders for a lot of the older areas, and the best part is that it's possible without having to modify any of the existing assets.
As far as dreaming goes, I've also seen some claims in this thread that ray-tracing would not fit this game for multiple aesthetic reasons, but I don't believe that is true. IMO ray-tracing would do wonders both for reflections and for global-illumination, where the bounce lighting can affect colors.
I also am 1000% onboard for wanting ray-tracing. I keep thinking of when ray-tracing got implemented in Minecraft which is also an extremely old game and how much that alone improved the graphical quality. It would help with showing off more colors as you have said, but also helps with reflections as well which really amplify materials and bring more realism in water and such.
Very good point! I have heard others complain about this as well, it doesn't bother me PERSONALLY, but might if I play this in higher res. I'm on board for doing the most possible to make this game shine!
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