AST is probably my favorite go-to pick to heal dungeons nowadays, pretty close right behind them is SCH my main but a bit of a break from ground slapping is always great
Cards keeps things busy enough to not make me fall asleep. (Hello I hate getting dupe role dps comps and getting none of the cards designated for them lmao)
Essential feels weaker now that I can't do the old close to 1,300 potency heals but finally adding a precise HP% telling us when's the best time to use the ability was a nice QoL they've made coming to EW IMHO.
Collective had their mitigation portion extended to 30y radius (understandably lmao) but I still can't get rid of the habit of making sure as much players are within the bubble when I flash it.
The delayed heals are probably the most satisfying of their kit to abuse:
- Love to drop Earthly Star as a makeshift waymark for pulling tanks: "Stop the pull here!". Most abide that.
- Macro being either useless to partywide benediction. While mits and and shields are a bane to this ability, it's also why I rarely rely on these as my first few line of defenses. Otherwise, another movement tool on top of that. I find more satisfaction using this as an AoE gain in wall pulls and use it to bene the tank back to full (need to heal them at least once with ED first!)
- Horoscope to a lesser extent because the 30s version locked behind a GCD cast. Outside specifics, I usually treat this as timeable 200p heal otherwise, or supplementary like SCH's Fey Blessing.
Lady is their only source of quick AoE burst healing that's not Earthly Star but they're random hence unreliable. It's nice to have to have it handy when Mother Nymeia favors you though lol. (Also MA timer, why you're not visible on Arcana gauge...)
The rest of their healing kits are quite forgettable to me. Why have two Intercession when you can just make Exaltation 2 charges and/or add back Essential's nerfed 400 potential potency? Why have Opposition be an "Asp Helios but oGCD"? Neutral... well... exist... great for emergencies and preplanned healing usually paired with Horoscope (great for when party's about to split up and we need more than just Star and/or Macro). But that doesn't usually happen in normals.
To a lesser extent, Exaltation since they have a delayed healing intact on it that it plays thematically well to AST's Time Mage references.
GCD heal kits are pretty standard, there's nothing to write home about although why their MP cost remains cheaper than WHM's counterpart despite having same exact potency remains a mystery despite already being a bottomless tank of MP even on 0 piety and high sps. I guess the fact that I can make up easily for cooldown-less wall pulling tanks by sacrificing first two earliest GCD to stack both aspected HoTs is something? I miss stance dancing in dungeon though
They sadly don't. Only the initial 250p gets an additional 100p. The tick remains at 250p per tick. If they happen to tick higher, chances are your HoT are 'critical ticking'.