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  1. #1
    Player
    Akimitsu's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Akimitsu Ren
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Out of curiosity, I went to the Japanese pvp forums the other day and from what Google translate could tell me, I was relieved to see that they seem to completely dislike the new Shatter too, some of them even compared it to a FATE, and I couldn't agree more.
    It was always the less popular FL mode because of the heavy PVE element to it, but now it's gotten to asburd proportions.
    The big ice right of everyone's spawn is pretty much always a no go unless you have a team that can clean up entire crews and knows how to press their buttons, leaving the two other teams to mostly chase small ices around the map and avoid each other as much as possible.
    If this mode is to keep going I think the best solution would simply to have 6 ice spawns in a circular arena (2 ice spawns in front of each GC base, and maybe a 7th in the very center of the arena. It would incentivize actual pvp as there wouldn't be far away spawns that completely disrupt the possibility of brawls.

    With how the map is built right now I'm not sure how they could achieve a balance between ice breaking and pvp by simply lowering the ice repop timer. Most of the players that play FL now are so casual that they would just hide during the downtime.
    (3)

  2. #2
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,125
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Akimitsu View Post
    Out of curiosity, I went to the Japanese pvp forums the other day and from what Google translate could tell me, I was relieved to see that they seem to completely dislike the new Shatter too, some of them even compared it to a FATE, and I couldn't agree more.
    It was always the less popular FL mode because of the heavy PVE element to it, but now it's gotten to asburd proportions.
    The big ice right of everyone's spawn is pretty much always a no go unless you have a team that can clean up entire crews and knows how to press their buttons, leaving the two other teams to mostly chase small ices around the map and avoid each other as much as possible.
    If this mode is to keep going I think the best solution would simply to have 6 ice spawns in a circular arena (2 ice spawns in front of each GC base, and maybe a 7th in the very center of the arena. It would incentivize actual pvp as there wouldn't be far away spawns that completely disrupt the possibility of brawls.

    With how the map is built right now I'm not sure how they could achieve a balance between ice breaking and pvp by simply lowering the ice repop timer. Most of the players that play FL now are so casual that they would just hide during the downtime.
    I am actually glad to read this since JP players seem to be the only ones they listen to.
    (1)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  3. #3
    Player
    Kathleen_'s Avatar
    Join Date
    Aug 2022
    Posts
    102
    Character
    Kathleen Nadinea
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Akimitsu View Post
    Out of curiosity, I went to the Japanese pvp forums the other day and from what Google translate could tell me, I was relieved to see that they seem to completely dislike the new Shatter too, some of them even compared it to a FATE, and I couldn't agree more.
    It was always the less popular FL mode because of the heavy PVE element to it, but now it's gotten to asburd proportions.
    The big ice right of everyone's spawn is pretty much always a no go unless you have a team that can clean up entire crews and knows how to press their buttons, leaving the two other teams to mostly chase small ices around the map and avoid each other as much as possible.
    If this mode is to keep going I think the best solution would simply to have 6 ice spawns in a circular arena (2 ice spawns in front of each GC base, and maybe a 7th in the very center of the arena. It would incentivize actual pvp as there wouldn't be far away spawns that completely disrupt the possibility of brawls.

    With how the map is built right now I'm not sure how they could achieve a balance between ice breaking and pvp by simply lowering the ice repop timer. Most of the players that play FL now are so casual that they would just hide during the downtime.
    I think it's hilarious how FL regulars on Gaia queue up for RW instead during Shatter days.
    (4)