Bard currently has three buttons to effectively maintain a single DoT. Pruning it to a single DoT alone would allow for more design space.

Bard currently has three buttons to effectively maintain a single DoT. Pruning it to a single DoT alone would allow for more design space.





Do you mean to propose a single DoT that can stack twice?
[Clever Damage Over Time Attack Name]
Delivers an attack with a potency of 100 and deals [aspect] damage over time to target. If the target was not already suffering from a damage over time effect inflicted by you, attack potency is increased to 150.
Additional Effect: Damage over time. Stacks up to two times. Potency varies with number of stacks.
1 stack: 20 potency
2 stacks: 45 potency
Duration: 45s
Additional Effect: 35% chance of becoming Straight Shot Ready
Duration: 30s
This would do exactly what the combination of Lv90 Caustic Bite, Storm Bite, and Iron Jaws currently do (when executed correctly, from the first reapplication using Iron Jaws), but with one button. There would be a very minor difference in multi-target scenarios by not being able to choose between 150+20p/tick or 100+25p/tick when single-DoTing trash or adds but it wouldn't be important.
Last edited by Rongway; 11-28-2023 at 10:07 AM.
Error 3102 Club, Order of the 52nd Hour


As they are currently, there's no meaningful dynamic snapshotting opportunities. 2 dots but actually just 1 in practice because you can refresh both at once. They don't interact with anything like they used to... What's even the point? Just babysitting a timer?
I don't think BRD losing dots would be a big loss for me if they got something more interesting to play with instead - it would be 3 vacant keys, 2 dots and Iron Jaws, lot of room to think of something.
That or rework them to be actually engaging.
Sounds like DNC to me, but with a few different timers to manage instead of 1.

the bards went from 3/4 dps to last and they keep guting it and makeing it weaker i say leave it alone
I don't think they should remove dots, what they *should* do is give BRD a Bane-type ability to spread the dots across a pack of mobs so they aren't useless except against bosses.



They were reworked to be less engaging, not more. BRD used to have a pretty high level of DoT interactivity, all of it was gutted.
The reason why players think DoTs are boring is because the devs deliberately keep making them boring. Its a shame.
I don't mind the return of the interaction of dots with gaining repertoire for as long as there's a good synergy across all the BRD's toolkit.


To me, dots won't be missed if they're replaced with something new that is actually engaging and more relatable to the rest of the kit.
Currently no job has any good dot. They're all just simple babysitting timers. And it's wild because BRD dots actually had some meaningful function with the procs.
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