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  1. #31
    Player
    Caro178's Avatar
    Join Date
    Aug 2022
    Posts
    325
    Character
    Caro Calise
    World
    Ultros
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Derio View Post
    Doesnt matter if the content is good if the rewards is trash.
    As someone who has done this and just posted a long complaint about the reward system (specifically the rarity of the mount drop) I do think it matters that the content is good. It matters very much. Content being fun is the #1 to me, but it's true that content longevity is not usually tied to how fun it is, but rather what you can get out of it in the long run. Normal mode is basically a training ground for clearing savage which is awkward design even if the new exquisite weapons are an attractive flex.

    TLDR I like the Criterions and I'm glad they didn't give up on them after the first few flops. I hope they experiment more and take some of the criticism to heart in their design philosophy going forward.
    (0)

  2. #32
    Player
    Cpt_Jack_Irons's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    40
    Character
    Amelia Barret
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Caro178 View Post
    I believe the intention was always for Criterion (normal and savage) to be challenging evergreen content more comparable to ultimate raids not necessarily purely from the perspective of difficulty but in how the content is meant to be tackled. The design philosophy is different from extremes and regular savage raids which are never ilevel synced at all. They have always been that way. If you hop into P4S with a premade right now with no additional settings it will load you in at your current maximum ilevel as the default option. Load into Another Sil'dihn Subteranne, however, and you'll notice you are item level synced to 605. All the criterions are already ilevel synced just like ultimate raids so it's obvious what their plan with them is. It is fine to disagree with that design philosophy but there is plenty of logic behind it in my opinion. This is not even mid-level difficulty content, it's basically a middle ground between savage and ultimate that the devs intend to treat like evergreen challenge mode content going forward.
    i just find it weird how they made them item synced but then pretty much give you no reason to return and keep doing Criterion Dungeons after you've gotten your items, they could add an Criterion Dungeon Daily Roulette to keep it alive then at the very least
    (0)

  3. #33
    Player
    Alleluia's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,161
    Character
    Regana Redwyne
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zeastria View Post
    Lack of rewards => Removes the reason to replay it => it dies out quick..
    If it was tied to gear progression or relic..
    It would have stayed relevant.
    There's always the possibility they'll tie it to relic prog for Dawntrail. As an option, I mean; not necessarily the only way to get x prog token.
    (0)

  4. #34
    Player
    Caro178's Avatar
    Join Date
    Aug 2022
    Posts
    325
    Character
    Caro Calise
    World
    Ultros
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Cpt_Jack_Irons View Post
    i just find it weird how they made them item synced but then pretty much give you no reason to return and keep doing Criterion Dungeons after you've gotten your items, they could add an Criterion Dungeon Daily Roulette to keep it alive then at the very least
    Tbh you could say the same of ultimate raids. There's no reason to go back in once you've acquired all the weapons from a given raid. I don't think they always go into everything with the intention of making it last forever. No matter how much of a grind they make content eventually players will be done and have no reason to return.

    The dungeons are genuinely too difficult to ever be made into a roulette. I say that with the utmost sincerity. Mechanically they range from low end savage in their easiest moments to ultimate difficulty in their hardest moments, specifically the downtime chain mechanic toward the end of the Statice which requires precise timing and positioning that you don't even see in Omega Protocol.
    (0)

  5. #35
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,805
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    If it's not popular then wonder if they will not add any in 7.0.
    (0)

  6. #36
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    Doesnt matter if the content is good if the rewards is trash.
    The most mmo player opinion ever. This is why this genre is bad.
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  7. #37
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,098
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Saraide View Post
    The most mmo player opinion ever. This is why this genre is bad.
    They're not wrong though, most people don't do the content just for the content itself. They need some kind of reward equivalent to the time invested into said content, especially for repeat completions.
    (2)

  8. #38
    Player
    Caro178's Avatar
    Join Date
    Aug 2022
    Posts
    325
    Character
    Caro Calise
    World
    Ultros
    Main Class
    White Mage Lv 100
    Quote Originally Posted by hynaku View Post
    If it's not popular then wonder if they will not add any in 7.0.
    They've already announced that Criterions are in development for 7.0. so I expect that door is already closed. Ultimately the normal Variant modes have apparently been very popular and players have interacted with them a ton on their own time, some solo, some in groups, but enough that they have significant data that these are worth pursuing more. Basically these dungeons are fairly inexpensive to create and XIV design always starts with the hard mode and then works back to create the normal difficulty (they've said in the past savage raids are the same.) They've said they will continue to experiment with different rewards so we can only wait and see what happens. I personally would be very sad to lose the Criterions now because with some tweaking of drop rates and such I think they could feel like the perfect little activity to engage with between savage raid tiers and ultimates for me and my friends.
    (0)

  9. #39
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Saraide View Post
    The most mmo player opinion ever. This is why this genre is bad.
    Yeah lets just not release content with rewards for players to chase keep them invested. Lets just make all content dead on arrival because there's nothing to gain from it.

    Surely that will go over well in an MMO that MMO players are looking to sink their teeth into.
    (1)

  10. #40
    Player
    Caro178's Avatar
    Join Date
    Aug 2022
    Posts
    325
    Character
    Caro Calise
    World
    Ultros
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zairava View Post
    Yeah lets just not release content with rewards for players to chase keep them invested. Lets just make all content dead on arrival because there's nothing to gain from it.

    Surely that will go over well in an MMO that MMO players are looking to sink their teeth into.
    Man, this ain't even in response to me but this is such a strawman argument. They never said they had no issues with the current Criterion reward system, they said that the content being fun is also important and they are, in fact, correct. Ideally we want both, not one or the other. Choosing between "fun" and "good rewards" is a battle where everyone loses in the end.

    Case in point, I'm now at 15 clears of Another Aloalo with my entire group not having found a single mount between us. That's 60 rolls to get a mount between the 4 of us with nothing to show for it. The drop rate is absolutely ridiculous for the time investment.
    (2)

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