Quote Originally Posted by IDontPetLalas View Post
There are a considerable number of options in some other games, such as skill trees or similar features, that do not exist in this games, which support multiple choices and styles of "MMO healing" so if I'm likely to "poo poo " anything, it's healer design decisions such as the skills that were removed in this game, so now you see how the designer's changes to healing job design interact with encounter design, and healers making use of one of 2 skills in downtime isn't their fault.

Agree by the way that constantly spending 70% of your time healing is not really interesting, it's more interesting when it's thrown in for intense periods.
You don't need skill trees if execution is challenging. The choices are on what tool to use when, not on how your character is built.

Again, I'm floored that people think that adapting their healing to different stimuli is "not really interesting," but glare spam is "super fun yeahyeahyeah." It's like healers in this game have Stockholm syndrome. If DPS spent 70% of their time spamming a buff button because the bosses could only absorb X damage per minute, would players similarly be placid?