It's content that requires BiS to attempt in PF which means it is regardless going to have a tiny player base, just wait till you can unsync it and people will run it more often.



It's content that requires BiS to attempt in PF which means it is regardless going to have a tiny player base, just wait till you can unsync it and people will run it more often.



It doesnt seem like unsyncing criterions will ever be a thing. I don't entirely get why, but they seem to like Criterion and Criterion Savage being Budget Ultimate content
They will never let this content be run unsynced for the record. They are already ilevel synced and eventually will be entirely level synced just like ultimate raids. These will be level 90/ilevel 605, 635 and 665 forever.

It's definitely true that it's easier to find statics for this content with its smaller party size and relatively little restrictions on job requirements. I think the problem is that a lot of people were not really looking for more content to require forming groups outside of the game. The lack of content like exploration zones where you just find a pick up group and play is being sorely missed this expansion.
There are also issues with timing. The first two dungeons were released at a time where a lot of the less hardcore savage raiders were still busy with the tier. That combined with the general difficult of the content really does reinforce the idea that SE really only designed this for the more dedicated savage level players. The problem with that is they have two difficulty for this mode (normal and savage) and with the general lack of "midcore" content in EW it feels like a miss for this difficulty to not be more evenly distributed.
Also agree the amount of runs required to get the pity mount is way too excessive for how difficult the content is. I think this could all be solved by just making normal mode easier and replacing savage version with the current mechanical difficulty + more damage with no rez restrictions. Then the content becomes more of something you can gradually do on your spare time with randoms to farm the mount with savage actually being something people who don't hate themselves want to do.

That is really stupid considering how we can do Extremes unsynced
I believe the intention was always for Criterion (normal and savage) to be challenging evergreen content more comparable to ultimate raids not necessarily purely from the perspective of difficulty but in how the content is meant to be tackled. The design philosophy is different from extremes and regular savage raids which are never ilevel synced at all. They have always been that way. If you hop into P4S with a premade right now with no additional settings it will load you in at your current maximum ilevel as the default option. Load into Another Sil'dihn Subteranne, however, and you'll notice you are item level synced to 605. All the criterions are already ilevel synced just like ultimate raids so it's obvious what their plan with them is. It is fine to disagree with that design philosophy but there is plenty of logic behind it in my opinion. This is not even mid-level difficulty content, it's basically a middle ground between savage and ultimate that the devs intend to treat like evergreen challenge mode content going forward.

i just find it weird how they made them item synced but then pretty much give you no reason to return and keep doing Criterion Dungeons after you've gotten your items, they could add an Criterion Dungeon Daily Roulette to keep it alive then at the very leastI believe the intention was always for Criterion (normal and savage) to be challenging evergreen content more comparable to ultimate raids not necessarily purely from the perspective of difficulty but in how the content is meant to be tackled. The design philosophy is different from extremes and regular savage raids which are never ilevel synced at all. They have always been that way. If you hop into P4S with a premade right now with no additional settings it will load you in at your current maximum ilevel as the default option. Load into Another Sil'dihn Subteranne, however, and you'll notice you are item level synced to 605. All the criterions are already ilevel synced just like ultimate raids so it's obvious what their plan with them is. It is fine to disagree with that design philosophy but there is plenty of logic behind it in my opinion. This is not even mid-level difficulty content, it's basically a middle ground between savage and ultimate that the devs intend to treat like evergreen challenge mode content going forward.
Tbh you could say the same of ultimate raids. There's no reason to go back in once you've acquired all the weapons from a given raid. I don't think they always go into everything with the intention of making it last forever. No matter how much of a grind they make content eventually players will be done and have no reason to return.
The dungeons are genuinely too difficult to ever be made into a roulette. I say that with the utmost sincerity. Mechanically they range from low end savage in their easiest moments to ultimate difficulty in their hardest moments, specifically the downtime chain mechanic toward the end of the Statice which requires precise timing and positioning that you don't even see in Omega Protocol.
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