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  1. #631
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TheDustyOne View Post
    I don't think GCD cards would be too bad if it was like Eukrasia; 1.5s Draw > 1s Play, so that it keeps a little bit of that speediness.
    I still would rather not see GCD cards. I personally find Eukrasia incredibly unresponsive and clunky, it's one of the main reasons that I dislike SGE, I don't really want to see a similar system on another healer.

    We do actually have an example of what SE would do to a job that complains about weaving though, look at NIN. People complained about weaving mudra and clipping, so now Ninjutsu is GCD and NIN has slowed down by a lot. I don't want to see AST slowed down to appeal to people who don't like weaving, I would much rather see the problem solved by the card system being something you can spread throughout and engage in for the entire fight instead of for just 15 seconds every 120 seconds.
    (3)

  2. #632
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    So I'm not an AST main, never have been, and I play mainly on console/gamepad (tho im starting to get more into mnkb). I wouldn't mind GCD cards in principal because drawing a card, recognizing which it is, deciding who to give it to, tapping down on the D pad between 2 and 7 times, and hitting play in the span of less than 2.5 seconds is a LOT of inputs very very fast. So here's the question: What solution is the best?
    1. Draw/play are on the GCD with a 2.5sec recast.
    2. They're ogcd as they are now.
    3. They're on the GCD but accelerated like eukrasia
    4. They're ogcd BUT they extend the gcd when you use them. So you cast malefic- 2.5 sec gcd, .5 sec later you hit draw, it extends the GCD by another .5 seconds.
    5. They're ogcd but auto target someone. Say we have SB cards back. You draw bole, it automatically goes on whoever has highest aggro. You draw ewer it auto goes to whoever has the lowest MP. etc etc
    6. They're ogcd but all of them are always party wide.
    (1)

  3. #633
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    So I'm not an AST main, never have been, and I play mainly on console/gamepad (tho im starting to get more into mnkb). I wouldn't mind GCD cards in principal because drawing a card, recognizing which it is, deciding who to give it to, tapping down on the D pad between 2 and 7 times, and hitting play in the span of less than 2.5 seconds is a LOT of inputs very very fast. So here's the question: What solution is the best?
    1. Draw/play are on the GCD with a 2.5sec recast.
    2. They're ogcd as they are now.
    3. They're on the GCD but accelerated like eukrasia
    4. They're ogcd BUT they extend the gcd when you use them. So you cast malefic- 2.5 sec gcd, .5 sec later you hit draw, it extends the GCD by another .5 seconds.
    5. They're ogcd but auto target someone. Say we have SB cards back. You draw bole, it automatically goes on whoever has highest aggro. You draw ewer it auto goes to whoever has the lowest MP. etc etc
    6. They're ogcd but all of them are always party wide.
    I'm just going to put out there there that I read through them, and as you say- you're not an AST main, there are AST mains who play on console ( I don't play on console) who don't have those specific issues, just as I spent time on my HUD so that I can quickly apply cards and switch targets.

    So with that being said, and with the history Ask's recent prior comments, which I am generally aligned with, I wouldn't be all interested in (5). One wouldn't be a great option, 3 could be interesting, 2 is business as usual (OK), 4 I would want to know more about, and 6 would be very interesting, but I don't expect that would be accepted.
    (0)

  4. #634
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    415
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Put Draw on the GCD and make it deal damage equal to Malefic? Give AST a card to start with and make Draw not require a target for downtime purposes.
    (0)

  5. #635
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    So I'm not an AST main, never have been, and I play mainly on console/gamepad (tho im starting to get more into mnkb). I wouldn't mind GCD cards in principal because drawing a card, recognizing which it is, deciding who to give it to, tapping down on the D pad between 2 and 7 times, and hitting play in the span of less than 2.5 seconds is a LOT of inputs very very fast. So here's the question: What solution is the best?
    1. Draw/play are on the GCD with a 2.5sec recast.
    2. They're ogcd as they are now.
    3. They're on the GCD but accelerated like eukrasia
    4. They're ogcd BUT they extend the gcd when you use them. So you cast malefic- 2.5 sec gcd, .5 sec later you hit draw, it extends the GCD by another .5 seconds.
    5. They're ogcd but auto target someone. Say we have SB cards back. You draw bole, it automatically goes on whoever has highest aggro. You draw ewer it auto goes to whoever has the lowest MP. etc etc
    6. They're ogcd but all of them are always party wide.
    The least favourable of these IMO are 5 and 6, because they remove agency from the player. You don't get to choose who to put it on, it's either automatic based on certain conditions (which might not be ideal, eg Bole you might want to put on the OT, not the MT, for a OT-targetting TB) or it just hits everyone (which would only be 'good' if all the effects were the same, like now)

    One thing that does come to mind is, while NIN got GCD mudras, and that 'slowed the class down', it also opened up room to fill that OGCD space with new tools, so we could fit more of the OGCD stuff in Trick than before. Additionally, the mudras became stronger due to being GCD. Raiton was 360, now it's 650. So if cards were on a 'fast GCD' like Ninjutsu (either the 0.5 of the mudra, or 1.0 of the Ninjutsu button), it'd mean they'd be made stronger in effect to compensate. Rather than 6%, maybe they go to 1.0s GCD but are 10% effect. But again, I don't see the GCD being the problem, I see the reduction in CPM as the problem. If we keep the CPM the same with OGCD weaving something else in place of the cards (or there being faster GCD speeds, like cards being mudra-speed) then it equals out IMO

    Looking at 3, 'accelerated GCDs'. If Draw and Play were 0.5s GCDs, they'd be like Mudra speed. Meaning that doing your burst window now of 'Card, Draw, Card, Draw, Card, Draw Minor, Minor', that'd be 3.5s total. Ironically, this would be faster than the current cards, in terms of 'window to react to new card, and play on correct person'. Currently you have Draw (0.7s animation lock), Play, or more often, Draw (0.7s), Malefic (0.7s), Play, Draw. The above GCD layout though, would only give 0.5s to react, rather than our current 'usual' 1.4s, so I could see SE making them 1.0s or even 1.5/1.0 like Eukrasia. But then again, I'm not exactly enthralled with 'Draw' as a button, I would not mind if it was removed (so cards are drawn automatically, MP restore moved to Play) and the CPM it contributed were shifted elsewhere in the kit

    I can't wait for the AST rework, only because I want to see what a dumpster fire it is. I have pretty much zero faith that SE will do anything right with it, given that they've been doing 'wrong' with it for two expansions in a row now
    (2)
    Last edited by ForsakenRoe; 11-25-2023 at 05:00 AM.

  6. #636
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Typing this out between study sessions, sorry for the clunkiness of the wording. Let's say the DT rework of AST is essentially a reversion to SB's iteration with EW's heal kit. Would it be neat for an extra affect (effect?) on draw, play, sleeve draw, royal road etc. to be this: Using any of those actions will do 2 things: Give a healing burst/tiny barrier on anyone under the effect of any of your regens/barriers AND will deal a hint of damage to any enemy under the effect of combust. This'll be a bit of synergy between cards and offense/defense plus it'll make GCD drifting due to OGCD card actions a bit less punishing, in theory at least. Haven't thought about the numbers or anything bc this just occurred to me and I'm supposed to be studying.
    (1)

  7. #637
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Typing this out between study sessions, sorry for the clunkiness of the wording. Let's say the DT rework of AST is essentially a reversion to SB's iteration with EW's heal kit. Would it be neat for an extra affect (effect?) on draw, play, sleeve draw, royal road etc. to be this: Using any of those actions will do 2 things: Give a healing burst/tiny barrier on anyone under the effect of any of your regens/barriers AND will deal a hint of damage to any enemy under the effect of combust. This'll be a bit of synergy between cards and offense/defense plus it'll make GCD drifting due to OGCD card actions a bit less punishing, in theory at least. Haven't thought about the numbers or anything bc this just occurred to me and I'm supposed to be studying.
    Not really.

    I don't need the extra healing and don't want it either. As for the damage effect... you'd be better off having the buff be applied to the party every time you used the action, otherwise you'd be incentivised to be constantly overhealing for the effect.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  8. #638
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    AST could have a button sorta like gemshine. On its own it’s inactive but it changes when you deal a card. Like if you deal balance or spear this new spell becomes a flat potency single target. If you deal ewer or spire this spell deals slightly less damage and debuffs the enemy. Anyone who attacks that enemy regen’s HP. Something like that.

    Somewhat unrelated: should AST stances come back?
    I started a write up about how I would change the healers and for AST, one of the things I thought of was bringing back the Sects but I changed Nocturnal to focus on burst healing and placing a buff that reduced incoming damage for 6 seconds to mirror both Nocts old barriers and Disable. (゜▽゜; )
    (0)

  9. #639
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    One thing that does come to mind is, while NIN got GCD mudras, and that 'slowed the class down', it also opened up room to fill that OGCD space with new tools, so we could fit more of the OGCD stuff in Trick than before. Additionally, the mudras became stronger due to being GCD. Raiton was 360, now it's 650. So if cards were on a 'fast GCD' like Ninjutsu (either the 0.5 of the mudra, or 1.0 of the Ninjutsu button), it'd mean they'd be made stronger in effect to compensate. Rather than 6%, maybe they go to 1.0s GCD but are 10% effect. But again, I don't see the GCD being the problem, I see the reduction in CPM as the problem. If we keep the CPM the same with OGCD weaving something else in place of the cards (or there being faster GCD speeds, like cards being mudra-speed) then it equals out IMO
    Unfortunately, I don't think they'll use the design space a change like that would open up at all. Let's take NIN for an example again:

    OGCDs used in burst before GCD mudras:
    All ninjutsu
    Dream within a Dream
    Bhavacakra
    Meisui
    Ten Chi Jin
    Mug
    Trick Attack

    OGCDs used in burst after GCD mudras:
    Dream within a Dream
    Bhavacakra
    Meisui
    Ten Chi Jin
    Mug
    Trick Attack

    All they did was remove ninjutsu from the OGCD pile, they added nothing to keep the speed. Just look at NIN during non-burst play, they've undeniably been slowed down. I don't expect SE to account for the slowing down of AST if they make cards GCD either, they'd just slap cards onto the GCD and do nothing else. Most changes they've made have been that way lately, they just take from a design and give nothing back. So I'd rather keep the OGCD cards and not imagine a better system with GCD cards, because there will be none.
    (3)

  10. #640
    Player
    BelegErkhten's Avatar
    Join Date
    Aug 2020
    Location
    Not Finland
    Posts
    114
    Character
    Beleg Erkhten
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Doragan View Post
    It's time to stop pretending that 2-3 DoTs are going to break the game for the people that do not care about it.
    DoTs literally will break the game though, the engine can't actually handle more than like 30 of them at the same time, its why they keep removing them from jobs that have them.
    (0)

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