What would you all like?

- Faster auto attacks and casts from the mobs.
- Everything hits a lot more harder. Raidwides, autos, tank busters, & etc.
- More RNG damage targeting different roles. Healer stacks going on DPS or tanks. Yes it exist in the game already, but the RNG I am mentioning is more of it in a shorter amount of time. Healers worship Chaos. (Tankbusters not included)
- All the of the healing potencies get reduced so healers have to do a little more sweatwork. This also includes support abilities from other roles.
- Reduce the gear creep. Yes, players will be stronker overtime, but not as much as were witnessing now. Make that materia worth it!
- More nasty debuffs that eat HP like candy, and the healers have to do something about it. Non-curable poison, heal to full doom, and something something else to that effect. Esuna doesn't get to be king of every single one of them. That's boring.
- or all of the above?

-shrugs-. There is plenty ol ways to make healing fun, and it really just boils down to balancing the stats of the game, the speed which the game fires off mechanics, finding quirky things to throw healers off in a fight, and the people you play with too. There is a lot of great players in this game, so if you're bored; just blame them for all of your problems. /s

I am all about healing. Finding ways to weave more DPS while taking care of my team is always a fun challenge, but the fun should truly be in just knowing that I do a good job keeping my team alive through nuts and all. I don't feel that way when my heals are too powerful, when fights are too slow, or that other roles can take care of themselves without the help of a healer. I can spew a long list of current issues that is involved with the potency stats in this game, but this is not the thread to talk about that.