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  1. #1
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    780
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I mean for a 60s chargetime LB that acts as a zoning tool with stat shreds its fairly alright especially when paired with Rough Divide for the movement speed and damage boost. Not every LB needs to have DRG/WHM level of impact.

    It really is an LB that plays better if you don't have to be the first to engage with it so they don't slam you with every crowd control known to mankind.
    The point is there is no reason to pick GNB over WAR/DKR

    Even RPR does a better job in terms of being mobile/deal more damage/feels more tank and have an impacful AOE/Burst LB in Frontlines.
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,732
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnnRam View Post
    The point is there is no reason to pick GNB over WAR/DKR

    Even RPR does a better job in terms of being mobile/deal more damage/feels more tank and have an impacful AOE/Burst LB in Frontlines.
    GNB overall is tankier with Tank Junction Nebula + shields as well as Rough Divide Heal Boosts than DRK and WAR without having any of the HP expenditure to gain value. They make for excellent point tanks and excel in drawn-out fights.

    To say there is no reason to pick GNB over WAR/DRK doesn't keep in mind that you can pair a GNB with a WAR/DRK. Picking GNB does not mean you will automatically not have another tank job with you.
    (7)

  3. #3
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    780
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    GNB overall is tankier with Tank Junction Nebula + shields as well as Rough Divide Heal Boosts than DRK and WAR without having any of the HP expenditure to gain value. They make for excellent point tanks and excel in drawn-out fights.

    To say there is no reason to pick GNB over WAR/DRK doesn't keep in mind that you can pair a GNB with a WAR/DRK. Picking GNB does not mean you will automatically not have another tank job with you.

    Nebula depends if you can target another Tank or not DRK/PLD/WAR don't depend of enemy setup to do their work.

    "Excellent point tanks" against who? newbies in FL?, GNB doesn't have any form of CC (Besides limit break) can't protect your teammates or survive for long fights, in fact you are not even supposed to engage first because is so easy to shut a GNB who tries to open fights even SAM's have better chance to survive with Chiten ( at least people are afraid of even poking you) I mean your whole Limit break is fully counterable by MCH SC or MNK and that's sad.

    In FL right now are DRK>WAR>PLD>>>>GNB.

    Quote Originally Posted by Nickypooh View Post
    Gunbreaker's lb being a short timer and having good damage with a stun makes it pretty dang good.
    Not really, because all CC's has less CD than GNB Limit break.
    Sure of course GNB Limit break looks devastating if you have a DRK/WAR/AST party with coordinated attacks.

    But overall GNB is bad, can't make big plays alone and depends too much of your party/raid setup and how the enemy plays, want to use Nebula? sorry no Tanks in your range to target.

    DRK = Invulnerable / Pull and bind /Range damage / debuff
    WAR= Dive/stun/chain/slow/remove guard-debuff / cannot be CC etc.
    PLD = Stun / Protect / Invulnerable /Range damage
    GNB = One stun every 60 seconds if you manage to survive, no range options, no slow,bind or debuff (only lb)
    (0)
    Last edited by AnnRam; 11-23-2023 at 10:09 PM.

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,732
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnnRam View Post
    Nebula depends if you can target another Tank or not DRK/PLD/WAR don't depend of enemy setup to do their work.
    I suggest you read up on patches once in a while - Gunbreaker can target allies and self for Draw & Junction for a while now, at the cost of not gaining a free use of Burst Strike, meaning they can choose tank junction at will and are guaranteed access to at least one other Junction in a Crystalline Conflict match.

    "Excellent point tanks" against who? newbies in FL?, GNB doesn't have any form of CC (Besides limit break) can't protect your teammates or survive for long fights, in fact you are not even supposed to engage first because is so easy to shut a GNB who tries to open fights even SAM's have better chance to survive with Chiten ( at least people are afraid of even poking you) I mean your whole Limit break is fully counterable by MCH SC or MNK and that's sad.

    In FL right now are DRK>WAR>PLD>>>>GNB.
    First of all, GNB excels in Crystalline Conflict, the mode it is designed around. It is an excellent "point" tank, as in the Crystal point. Nebula having up to 50% uptime, Continuation granting HP shields and Rough Divide boosting HP shields, Recuperation and allied heals all provide GNB with a numerically high effective HP to keep the Crystal from moving or being an awfully persistent fighter.

    With 5 Continuation weaponskills and a Double Down per 9 weaponskills used it has decent sustain damage to boot. The Limit Break expands on the tankiness and sustained damage of the job with a bonus 3s AOE stun every 60s. The strength is being resilient against damage, the weakness is crowd control, as intended.

    When I refer to anything job balance wise I will by default talk about Crystalline Conflict unless mentioned otherwise. Therefore what the FL meta is (which very obviously favours AOE heavy jobs) does not concern me.

    Anyhow, please explain to me how Samurai with Chiten at a 20% duration:CD ratio (5s to 25s) and their lifesteal + shield behind multiple conditionals is more survivable than GNB at 50% uptime on Nebula and on-demand heal boost and shields.

    Not really, because all CC's has less CD than GNB Limit break.
    Sure of course GNB Limit break looks devastating if you have a DRK/WAR/AST party with coordinated attacks.

    But overall GNB is bad, can't make big plays alone and depends too much of your party/raid setup and how the enemy plays, want to use Nebula? sorry no Tanks in your range to target.

    DRK = Invulnerable / Pull and bind /Range damage / debuff
    WAR= Dive/stun/chain/slow/remove guard-debuff / cannot be CC etc.
    PLD = Stun / Protect / Invulnerable /Range damage
    GNB = One stun every 60 seconds if you manage to survive, no range options, no slow,bind or debuff (only lb)
    Most CC also doesnt come with a channeled -25% mitigation, stat shreds, sub-1s-interval damage pulses and a burst finisher. Closest you get is WHM's Afflatus Purgation LB.

    The LB does not need a DRK WAR AST or anything to be useful, it needs an obvious point in a map where people might group up on.

    Since you are comparing the other tanks as well, here some extra points you missed out.

    DRK:
    - invuln on a 105s recharge timer
    - invuln can be tailended with crowd control to deny recovery
    - any form of lifesteal (LB buff, Quietus) is extremely weak to shields and mitigation
    - relies heavily on a 30s CD bubble for mitigation
    - gameplay is high risk high reward with controlled HP expenditure

    WAR:
    - Onslaught and Orogeny cost HP to use
    - Chaotic Cyclone is tied to Bloodwhetting
    - job has no % mitigation, only Orogeny debuff therefore relies heavily on interupting while not getting interrupted during lifesteal
    - LB on 90s, so CC immunity takes a while
    - Unguarded also applies to self, locking yourself out of Guard

    PLD
    - invuln on 120s timer (highest with SGE) and team utility tool, meaning you can't use it at personal leisure
    - protection with Guardian (cover) requires using defensive CDs to not fall over yourself (Holy Sheltron, Guard, Phalanx-Hallowed)
    - Covering against high AOE comps is dangerous due to risk of taking double damage
    - range damage is 1 cast every 20s with another 3 every 120s, if used on CD.

    GNB:
    - on demand speedboost with Rough Divide eliminating the need for Heavy
    (5)

  5. #5
    Player
    Nickypooh's Avatar
    Join Date
    Jul 2019
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    14
    Character
    Nicky Pooh
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by AnnRam View Post
    "Excellent point tanks" against who? newbies in FL?
    They're not talking about frontline, you don't play a tank in frontline to be a point tank you play tank to be obnoxiously disruptive and set up combos for your 5+ ast/drgs and your occasional smns if you happen to have a team like that, drk is the sole reason why that happens.

    So if you wanna go that route with frontline why play any tank or any job cept drk/ast or drg? They're obviously the best at what they do with just 2-3 buttons.


    Quote Originally Posted by AnnRam View Post
    want to use Nebula? sorry no Tanks in your range to target.
    They made a change that you always have nebula by using junction on yourself/no target.
    (3)

  6. #6
    Player
    Nickypooh's Avatar
    Join Date
    Jul 2019
    Posts
    14
    Character
    Nicky Pooh
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by AnnRam View Post
    The point is there is no reason to pick GNB over WAR/DKR

    Even RPR does a better job in terms of being mobile/deal more damage/feels more tank and have an impacful AOE/Burst LB in Frontlines.
    Absolutely not. Reaper functions better as semi tank/support with the ability to heal its teammates with arcane crest, the only advantage is that mobility doesn't really require a target and its forward/back but it is not as tanky as Gunbreaker with nebula and it does NOT even compare to the actual damage a Gunbreaker can potentially do when played right.

    On the topic on hand

    Gunbreaker's lb being a short timer and having good damage with a stun makes it pretty dang good.

    Having it be countered by ccing it and negating a portion of it is actually healthy because not many LBs actually have this level of interaction and least gives some form of counterplay.

    If you're afraid of cc windows just make sure during rough divide/no mercy window double tap lb to release terminal trigger into double down and that alone still gives value from stun/damage potentially forcing cds.

    You got multiple chances to use this lb don't always try to go big otherwise it'll make it feel terrible.
    (2)
    Last edited by Nickypooh; 11-23-2023 at 08:56 AM.

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