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  1. #1
    Player
    Carin-Eri's Avatar
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    Feb 2022
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    Old Sharlayan
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    Carin Eri
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    Phoenix
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    Dancer Lv 100
    I don't think Square-Enix itself sets the regional prices. So far as I recall, Steam does.

    Eitherway, if they were to adjust their pricing model to fit currencies that possibly don't have so much global value they'd be losing a lot of money. Not to mention that you can't do this for one country and not do the same for another.
    (0)

  2. #2
    Player
    KuraiWasHere's Avatar
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    Apr 2022
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    Kurai Koyama
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    Louisoix
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    Samurai Lv 74
    Quote Originally Posted by Carin-Eri View Post
    I don't think Square-Enix itself sets the regional prices. So far as I recall, Steam does.

    Eitherway, if they were to adjust their pricing model to fit currencies that possibly don't have so much global value they'd be losing a lot of money. Not to mention that you can't do this for one country and not do the same for another.
    i really dont think you read the post.steam doesnt "set" regional pricing they recommend a price to the developer and its up to them to follow that. for example recommended price for endwalker is 19 dollars in turkey but square enix set it as 40 dollars

    and as i said brazil already has regional pricing so they done this for one country already.
    +wow has regional pricing too so if blizzard can do it square enix can too.its better if 10 people subs for 5 euro instead of 1 person subbing for 11 euro thats the whole point of regional pricing and reason most companies do it
    (4)
    Last edited by KuraiWasHere; 11-21-2023 at 08:14 PM.

  3. #3
    Player
    Sebazy's Avatar
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    Aug 2013
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    Gridania
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    Sebazy Spiritwalker
    World
    Ragnarok
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    White Mage Lv 90
    Quote Originally Posted by Carin-Eri View Post
    I don't think Square-Enix itself sets the regional prices. So far as I recall, Steam does.
    Hiya, the game publisher has full control over the price and can adjust per region if they choose to do so:

    How to enter new prices

    Sign in to Steamworks and visit your pricing dashboard.
    Scroll to the far right to see the new LATAM-USD and MENA-USD columns.
    For each of your game packages, you can click in the price field to see a pop-up with the price we recommend based on your base USD price. You can click "Select" in that pop-up or you can enter your own price into that field.

    OR, you can apply Steam's recommended currency conversions to all of your titles by clicking the "Recommended Prices..." button at the top of the tool and then clicking the "Apply" button in the confirmation dialogue.
    https://steamcommunity.com/groups/st...76412305766958

    Quote Originally Posted by Carin-Eri View Post
    Eitherway, if they were to adjust their pricing model to fit currencies that possibly don't have so much global value they'd be losing a lot of money. Not to mention that you can't do this for one country and not do the same for another.
    It's not really that simple. If SE sell 1000 expansion codes in a region or 100000, the costs are largely the same to them, the only slice they are losing is Valve's cut, there's no physical product to manufacture, the development has already been done, the infrastructure is there regardless etcetc. Thus any sale they lose due to the customer not being willing to eat the price hike is actual money lost as it'll likely result in a canceled Sub too, which importantly is the true breadwinner here.

    As for not being able to do this for one country without doing the same elsewhere, I'm not sure what that's founded in? This is absolutely common place not only from SE and Steam, but other subscription services as well. Youtube Premium's price can vary wildly depending on your region and lets not forget when SE hiked up the UK price of physical boxed collectors editions by something like 50%+ over Europe despite the fact that it was all the same stock being shipped from an office in London.

    I don't think it's a deliberate move by SE to gouge the region though, they are just a huge slow moving entity, likely this sort of thing needs to go through multiple committees before it gets sorted. The best thing to do is keep nagging, hopefully it gets fixed for you guys before Dawntrail lands++
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