I disagree. No job should have a barrier to entry, and every job should provide room for mastery.
By way of analogy: We have Tic-tac-toe, Reversi, Chess, and Go. Anyone can read the rules for these games, play them, and have a bit of fun, so long as their opponent plays at a similar level that they do. (Anyone should be able to pick up any job and get through the MSQ.) However, we don't speak of masters of Tic-tac-toe because the game is far too simple for "mastery" to mean anything, and we recognize that it's okay for some games to be more difficult to master than others. (No job should be like Tic-tac-toe, but it's okay if some are more like Go than others.)



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