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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Also, saying 'Chain buffs SCH's damage too, so you can think of it like DWT or IR' and then not saying the same for SMN's raidbuff, Searing Light, is very strange behaviour.
    Not going to comment on the rest other than this piece: I counted both. So I DID say the same for Searing Light:

    "SMN today has Ruin 3, Ruin 4, ... Energy Drain, Fester, Searing Light,..."

    And don't mix analogies. You didn't mention speed limits. You only said "not everyone's happy with a Prius, shouldn't we build other cars?" To which I would agree...but we should ALSO keep building Priuses since some people like those as well. Trying to move the goalposts in the middle of an analogy breaks the analogy. The 4 Healers Model parallel is we went from only making Priuses into making Priuses, Mustangs, F150s, and Vipers. They can all go the same speed, that's irrelevant to the analogy.

    Oh, and on AST: The Cards are BORING now, but you get them (in terms of Draw CD) at the same rate, right? They're just boring, you have the one Redraw per Draw limit, and you don't have the "burn for additional effects" mechanic? Of course, they're doing an AST rework, so who the heck knows what they'll look like 8 months from now...

    Quote Originally Posted by ty_taurus View Post
    I mean for my part, no, not really. There's not enough space to have a full DPS Role level rotation on a healer because they need to dedicate a fair chunk of their hotbar to healing. That's kind of the point of healers. It would feel way too cluttered. I wouldn't be complaining about it on the forums, like what Roe said, but I have never asked for, nor am I looking for a completely established caster DPS that also has all of a healer's kit. It's why I reference the tanks as being a comparison point rather than the caster DPS, even though I think the actual DPS gameplay would feel closer to the caster DPS roles in terms of how the different attacks flow together, or at least a caster DPS lite.
    Didn't you argue with me before that Healers could easily add more hotbar spots because (especially WHM and SGE) they have room? (I'm not accusing you, I just don't remember who all made that argument). Regardless, the bar is pretty moveable. As I counted above, SMN has 16 and SB SCH had something like 10-12?, so it wouldn't be a far cry to add 4 more at that point. Likewise, if SGE's mechanic was changed to mostly healing through Kardia and (in emergencies) Prognosis/Diagnosis, then wouldn't it have room for a full DPS rotation?

    Ironically, SMN may have less damage buttons than several of the Tanks do, meaning Tank rotations are actually more buttons than (at least one) DPS Job's, so technically "more than a DPS".

    .

    In any case, we're pretty far off into the weeds now.

    Quote Originally Posted by IDontPetLalas View Post
    Agreed, I can't think of anyone that has asked for, nor even implied , that they would want a full DPS rotation, not even for SGE, where I would expect that to crop up. As you say, the sweet spot is closer to what tanks have.
    See above: By some counts, Tanks have more than (at least one) DPS Job.

    Quote Originally Posted by Aravell View Post
    The only time I've seen the DPS jobs mentioned is when people say WHM should take from BLM, although I've never seen people say WHM should become BLM with healing spells, mostly people say that WHM could learn from the proc system that BLM has.
    Also see above. Though to be fair here, "Thundercloud procs" and "Astral/Umbral phases" have been suggested at various points.

    .

    ...though now I'm curious what the DPS ability spread and average is for DPS Jobs, Tanks, Healers respectively and individually...hm. Another time.
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    Last edited by Renathras; 11-17-2023 at 03:34 PM. Reason: EDIT for length