Results 1 to 6 of 6

Hybrid View

  1. #1
    Player
    Runaes's Avatar
    Join Date
    Mar 2018
    Posts
    7
    Character
    Runaes Aejr
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Astralrisk View Post
    I don't think this would be good since you just give players two different CDs that can escape stuns, one of which is just now better. It would just make it harder to kill people, which is already a big issue with FLs atm. I also assume this is a FL only change, because if this was a general PvP change then it would especially be bad in CC.
    Not if they combine the CD of purify and guard. One of them is an offensive tool you would use to keep up pressure, the other is a defensive tool used to save yourself.
    They'd likely need to reduce the CD by 10 seconds though to make up for the fact you've lost a CD.
    (0)

  2. #2
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by Runaes View Post
    Not if they combine the CD of purify and guard. One of them is an offensive tool you would use to keep up pressure, the other is a defensive tool used to save yourself.
    They'd likely need to reduce the CD by 10 seconds though to make up for the fact you've lost a CD.
    That just makes an "all your eggs in one basket" scenario where you have one moment of being effectively invincible and can just counter everything. Combined with a shorter CD that makes guard 20 seconds, is the exact same time as most damage CDs for jobs, means you just play around baiting out this one CD. And when Guard is off CD, you have little to no extra counterplay against anything since jobs have a very limited amount of defensive tools already. The existing design of both Guard and Purify is fine and shouldn't be touched.
    (1)

Tags for this Thread