Renathras is clearly in a position of power here, since the game already caters to him, all four healers are designed for him to enjoy. His four healers model is actually him offering an olive branch to the disenfranchised, underrepresented and at the moment completely powerless healers who desire more fun means of optimization and who apparently have no idea what position they really occupy right now, acting up and pretending to be able to make demands. If I were you I would take Ren's offer, since SE is only going to change anything about the state of healers if the community is perceived to have reached a consensus.
I would consider a future in which WHM can reach optimum output with 1/10th of the effort other healers have to put in to be a massive W to the healer community.
Sincerely,
an Optimal Drift Monk who is in favor of Dragon Kick Rota
Oh wait, thinking of it, Renathras, what if WHM (and all the healers really) had a Dragon Kick rota equivalent where you can just brainlessly spam 1 button and have like 97% the same dmg output as someone who balances about 3 buttons, but at least WHM players who would like to optimize would get something too, would that be a cool compromise? Cause I think they would take it. I certainly take it as a Monk, I love Optimal Drift but I'm glad Dragonkick Rota exists - as long as the more involved gameplay option is still worth it and still actually a thing I'm all in favor of braindead alternative playstyles for those who hate optimization and still wanna put out (almost) optimal amounts of damage like you. I also understand it if you don't want this though - 3% is still a difference that keeps you from being at the absolute tippy top without having to exert yourself using the more involved alternative and if you care about playing 100% optimally without having to interact much with your job then, well, that's what current healer design caters to, so it'd be a loss for you for sure. Even if just a 3% loss.


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