It really does depend on the mentality of the player.
In my main static from Midas to this day pretty much all of us were only really inflexible as so far as we wanted to stick within our preferred role. Outside of that, we'd just play whatever job within the role was needed for that Savage turn/tier. Heck, 3 of us would literally play just about anything as long as you gave enough notice or threw a set of crafted their way in time for prog.
In my eyes at least, players tend to be less likely to be as flexible as you move further from the hardcore extremes? Or at least it's a trend I've noticed when pugging or helping more midcore/casual teams over the years. In this case, a job being out of the meta isn't such a big deal no? Case in point, WHM was absolutely sub par for A12S and people made a big deal of that even occasionally going as far as excluding it from Zurvan PFs, yet ironically it was perfectly fine there and in the case of low level play could actually be easier to hit a decent standard with.
Don't get me wrong, I'm not trying to suggest that 3.0 AST was a good thing by any stretch, rather I'm of the opinion that the WHM vs AST balance in Midas was something that SE would do well to explore. Both had advantages over each other depending on which turn you were tackling at the time and for that tier I actually ended up flip flopping between the two over the course of the night.
Tanks have had similar situations over the years too.



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