No. But Rival Wings should be given a Roulette like Frontlines has. It would way boost matches making if it did, and I honestly don't know why they haven't done this by now.
No. But Rival Wings should be given a Roulette like Frontlines has. It would way boost matches making if it did, and I honestly don't know why they haven't done this by now.
Exactly.I disagree with that. The impact of placement of objectives is minimal. The biggest rng factor is who you end up with. What negatively affects a team is a number of things such as bad group strategy, running into obvious pinches, focusing the wrong objectives, ignoring how points work, moving too slowly, not knowing when to push and when to move out, people running like chickens with their heads chopped off (or not moving at all), not knowing how to counter some abilities or use their kits properly, not caring, etc.
With 3 groups the strategy is different than with 2 groups and there are a number of factors that have to be taken into account, including the weaknesses and strengths of a group.
"RNG objective spawn" is a common excuse of players who have no idea what they're doing in Frontline.
You'd be surprised. While there is still some degree of predictability in what objectives will spawn and when in modes, it's still ultimately up to chance. Teams can't preemptively plan around chance, you have to react to it. It's one of the reasons teams in Frontlines just blob around the map in one group, because you have to react to objectives as they spawn. I just think that's a very uninspired way to go about matches, but I know it's not going to change with just one adjustment.
Funnily, the one mode that had objectives you could react to at all times was Secure, and it's MIA. Even more ironic, you'd still just spend 80% of that mode running between two points on your mount...
Really, all of these contribute to the mess FL often is. The rng-based objectives are just one part of it, not separate.The biggest rng factor-...
Honestly, I don't want Frontlines, as it is now, anywhere near a Rival Wings daily challenge. Their respective players have entirely separate mindsets and motivations, and having an influx of people who can't be asked to do anything other than press their 'walk forward' key until they die and respawn would not be welcome to most RW players.
Players can blame crap objective spawns all they want, but that's not the point I'm making. The point is that objs spawning randomly means teams are always playing reactively, rather than proactively, which encourages teams to just blob everywhere, which further enables the awful CC-AoE burst spamming playstyle that contributes to FL's being the mess it currently is.



Merged? No, but I would absolutely support a Rival Wings roulette and feel that would incentivize more people to play it.




A few well coordinated people can dominate a FL, same with RW if enough randoms get put into it.No.
10char.
Seriously though, the required skillset for frontlines is to "be there" and "don't die".
Rival wings is completely different.
Sure, you might get more people playing rival wings if they get forced into it, but the quality of play from them... do you really want to try to swim with a 5 ton anchor chained to your neck?
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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