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  1. #11
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Straticus View Post
    The jobs are mostly fine. People who want more complexity are in the minority by far. The vast majority of the playerbase is "casual". There's nothing wrong with that. If you want complexity then go find it in difficult fight mechanics. Job rotations should stay relatively simple because they're what everyone has to use. Some jobs can be harder than others of course, but rotations shouldn't be too complicated. Black mage is a great example of this. It's one of the hardest jobs to play, but the rotation itself isn't hard at all. It's about adapting to the fights.
    If jobs were fine, why do we have so many threads?
    If roles were fine, why is it possible to clear ultimate without healers?
    If healers were fine, why do people leave feedback for over 2 expansions?
    If Machinist, Summoner, DRK, etc were fine, why do they feel incomplete?

    Some actions and abilities do not work together, some do not make even any sense. Why do we have Flamethrower if it does nothing to the gauge? Why do we cast our summons back to back, but it still feels very monotonous? Why is DRK so restricted with it's MP management and abilities, wherein other tanks can use their skills anytime on cooldown.

    A fight has literally no meaning, if the jobs are clunky as hell.
    (14)
    Last edited by xbahax92; 11-13-2023 at 12:43 AM.